Owner & Dev @TeamZevr | @NuroPicks| @CheckUpOfficial | CTO @UnifiedProam| @2KServicePlug | Vet πŸ‡ΊπŸ‡Έ | I typically build something new every 2-3 weeks. Receipts↓

Virginia, USA
Joined May 2022
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π˜Ώπ™–π™«π™žπ™™ ✦ π™ˆπ™‚π™ πŸŽƒ retweeted
DAMN 2K GET WITH THE PROGRAM
2K has the money. The developers. The technology. The resources. So why is cheating still such a massive problem? We’re TWO WEEKS into developing NATION, a community-built basketball gaming project, and we’ve already detected 11 cheaters. How? Our launcher detects known cheat tools like Cheat Engine, WeMod, and trainers. Our servers inspect uploaded saves for manipulated badges. Every case gets three separate staff reviews before enforcement. And we’re just getting started. 2K has had years and massive resources to tackle this. Players are still dealing with cheating while spending real money on VC and builds. At what point do we stop accepting this? Is cheating really that hard to fight, or has protecting competitive integrity just not been enough of a priority?
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Replying to @_jaynoir
Remote Play doesn’t automatically make something undetectable. You’re just moving the software off the console. The game still receives the inputs and processes the shots. That’s my whole point. You don’t always need to find the cheat itself. You can analyze the behavior it produces. Timing, consistency, patterns over multiple games. Is it harder to detect? Absolutely. Impossible? No.
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Replying to @joshkraska @2KIntel
I agree Sony and Microsoft need to do more, but that doesn’t mean 2K’s hands are tied. You don’t have to physically detect a Cronus or XIM to catch suspicious input behavior. Look at what COD is already doing with input timing and consistency. We’re talking about a game where shooting comes down to timing. You can analyze that data server-side, flag unnatural patterns, and investigate them. Hardware detection is another layer, not the entire solution. 2K has the resources to take this further. That’s my whole point.
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Replying to @tonylaces
Appreciate you reaching out! That’s actually a solid background, especially with your experience in basketball, development, and UI/UX. We could definitely use another set of eyes on Nation. Shoot me a DM so we can figure out what’s going on with Discord and get you connected. Would love to hear your feedback on what we’re building.
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Replying to @AyoNickyy
I get what you’re saying bro and I agree to an extent. But a lot of it comes down to intent too. Yeah the game is old, but we’ve put a lot of work into giving players ways to actually progress. You start with all your core badges at Bronze, can upgrade to Silver and Gold through the shop, and grind for HOF through Park. So it’s not like we’re forcing people to cheat just to enjoy the game. And this wasn’t someone accidentally finding an exploit either. There were multiple attempts using different tools to get around the system. At the end of the day, we’re trying to build something where people’s time and progression actually mean something. Appreciate the love and feedback bro πŸ«±πŸΎβ€πŸ«²πŸ½
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Replying to @2KIntel
Nah saying there’s nothing 2K can do is crazy lol. Removing shot meters and rhythm shooting isn’t gonna change anything. These cheats don’t even need a meter anymore. They can work straight off controller inputs. And it’s not all on Microsoft and Sony either. There’s server-side detection, input analysis, behavioral tracking and plenty of other ways to catch this stuff. We’re literally two weeks into developing Nation and already caught 11 cheaters with our own systems. And we’re just getting started. I’m not saying it’s easy or that you can stop every cheater, but come on now. 2K has the money, developers and resources to do a whole lot more than what they’re doing.
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Replying to @JSinatraF
And that’s exactly the problem. Cheaters are still paying customers, and some spend a lot of money on builds and VC. Banning them could mean losing revenue. But what about the legitimate players who quit because they’re tired of cheating? At some point, protecting your player base should matter more than protecting short-term revenue.
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Replying to @BrayMMA84 @IamFOAL
That’s exactly what I think is gonna happen. The legit players are getting tired of it, creators are moving on, and eventually all you’re left with is cheaters playing against other cheaters. How long is that sustainable? I’ve been on the development side of this stuff and I can tell you there are ways to fight it. It’s never gonna be perfect, but doing nothing isn’t the answer either.
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Replying to @IamFOAL
Oh trust me, I know. That’s exactly my point. How much of their player base would they lose if they actually cracked down on cheating? And how much money are those same players spending on VC, builds, and everything else? At some point you gotta question whether stopping cheating is really a priority when there’s money being made off the same people doing it.
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Replying to @Luka4Threeeeeee
If 2K doesn’t wanna take cheating seriously, that’s on them. We’re focused on protecting our own community and making sure everybody gets a fair game.
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Replying to @scamhesii
I get what you’re saying, and you’re right that detecting cheats on console is a different challenge. Especially with computer vision and devices that mimic controller inputs. But I think there’s still a lot that can be done by looking at gameplay patterns, timing, and consistency on the server side. It’s not going to catch everything, and false positives are something you have to be careful with. We’re only two weeks into building our system and still have a lot to figure out ourselves. Just getting started.
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2K has the money. The developers. The technology. The resources. So why is cheating still such a massive problem? We’re TWO WEEKS into developing NATION, a community-built basketball gaming project, and we’ve already detected 11 cheaters. How? Our launcher detects known cheat tools like Cheat Engine, WeMod, and trainers. Our servers inspect uploaded saves for manipulated badges. Every case gets three separate staff reviews before enforcement. And we’re just getting started. 2K has had years and massive resources to tackle this. Players are still dealing with cheating while spending real money on VC and builds. At what point do we stop accepting this? Is cheating really that hard to fight, or has protecting competitive integrity just not been enough of a priority?
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Replying to @xJT2K
Removing rhythm shooting and shot meters won’t solve cheating in NBA 2K. There are already scripts that automate shooting using regular X/Square button inputs. No rhythm shooting or visible meter required. Sure, removing those mechanics might stop certain scripts, but others will adapt. The real issue is detecting automated inputs and preventing unfair gameplay, not taking features away from legitimate players.
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Been traveling and relocating these past few days and trying to keep up with development work at the same time. Crazy how far we’ve come with AI and cloud agents. I haven’t fallen behind on a single project or production task. Now I just need my internet installed today. Been running off my hotspot for 6 days straight. That phone bill is gonna be INSANE 🀣
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