Mitchell Opitz retweeted
Attention #indiedev s!!!
I want to create a small Group of 3-4 devs to meet up for a chill talk once a week. It could be in Form of a Podcast for example. If you are interested reply or send a DM 😁
Also, Please retweet🙏
#indiegame #gamedev
Mitchell Opitz retweeted
Guys! If you need to introduce yourself to Compute Shaders, the Unity Shaders Bible will have a 25% discount until August 15. Includes a Package!
⭐️More information here;
learn.jettelly.com/unity-sha…
#madewithunity #unity2d #unity3d #indiedev #indiedeveloper #IndieGameDev #gamedev
Mitchell Opitz retweeted
Phantasia Jam is now LIVE!
You can still join the jam at any time, submissions are due by midnight 31st of October AEST
Dont forget to tag your posts with #PhantasiaJam and show us what you're working on!
GOOD LUCK!
itch.io/jam/phantasia-game-j…
Mitchell Opitz retweeted
Here's the process of our rope mechanic. Hoping it will help some devs out there 🦝
#Delight #indiedev #gamedev #unity3d #gameprogramming #madewithunity #unitytips
Mitchell Opitz retweeted
Just released v2 of my #GameDesignNotebook on @itchio - bit.ly/jf-gdbook . Getting ready for @ludumdare or trying to figure out your next game? Check this out! I’ve included everything you need to capture your ideas plus templates for blank line & grid pages. #GameDev
Mitchell Opitz retweeted
1. Generate stairy cycles with WFC
2. Drop columns from corners
3. Retract double columns and columns that touch ground or stairs
4. Grow windows between neighboring columns
5. Merge windows into bigger rectangles
6. Turn solo windows into walls
Project: github.com/mxgmn/MarkovJunio…
Mitchell Opitz retweeted
Been putting together one of our newest zones, but where are we 🤔 #metroidvania #voidwrought #gamedev #indiedev #madeinunity
Mitchell Opitz retweeted
How supporting core loops and early prototyping are key to your game's success
gamedeveloper.com/design/how…
Mitchell Opitz retweeted
Excited to share my first foray into music-making hardware! The Abacuysnth is designed to be easy and fun to play regardless of musical background -- it's a physical implementation of some ideas I've been experimenting with in software.
#synth #synthesizer #hardware #music #dsp
Mitchell Opitz retweeted
♥Welcome to Strange Garden. #screenshotsaturday
🎮Wishlist Bō on #steam!: bit.ly/3Dljwiq
🎧Join our Discord!: discord.gg/zMm9EtN3ph
#videogames #gaming #gamedev #indiedev #indiegame #metroidvania #madewithunity
Mitchell Opitz retweeted
💡⚡️In Neon Moon, your skillset is everything! From fighting bosses to normal foes, you can use the toolbox of items and abilities to your heart's content!💡⚡️
#neonmoon #screenshotsaturday #gamedev #indiedev #gamedev #gamedevelopment #metroidvania #indiedeveloper
Mitchell Opitz retweeted
70% of game design is identifying cool ideas that were executed badly in other games and trying to figure out how to make them actually work
Mitchell Opitz retweeted
Making a small #metroidvania for the #MetroidvaniaMonthJam that reacts to the beat of the music.
#gamedev #indiedev #indiegame #screenshotsaturday #platformer
Mitchell Opitz retweeted
Wife and I thinking about making a 2D puzzle platformer for couples on date night.
Couch coop. Work together, solve puzzles, progress the story (likely NOT a romance). An experience you share together.
Would you (as a couple) be interested? RTs appreciated, gauging feedback.
100%Yes
0%No
4 votes • Final results Mitchell Opitz retweeted
A stunning 'Danny Boy' with @VOCES8, for the first concert in @XanderArmstrong's 24-hour #MusicMarathon for @makenoise. 🎶❤️
You can donate and support this brilliant cause at musicmarathon.classicfm.com/
Mitchell Opitz retweeted
10 days ago we released our latest album VoidHeart a tribute to #HollowKnight OST composed by @composerlarkin for @TeamCherryGames
Here is the official article featuring info, stream link and full album download link :)
#vgm #vgremix #gameaudio #vgmusic
pixel-mixers.com/2021/09/02/…






















