#DevRel vet (Amazon + Microsoft) | Author, Speaker & Indie #GameDev | Built @PixelVision8 | Big fan of #AI | Find me on https://xitter.cf/t.co/XbnlSyiA8v

New York
Joined March 2009
It’s a huge honor for my 3 year anniversary of working at @Akamai to see my team, with the help of @HowardAttias’s team at FMC, grow the @akamaidev @YouTube channel to 1m subscribers. Thanks to Andrew Stebbins’ hard work, I can now hang this up on my wall!!!
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Didn't want to feel left out with everyone rebuilding #Adobe's apps using #AI so I #ReverseEngineered #Flash 8 from scratch & it's already running with my old AS1/2 projects. Working my way through all of the #Macromedia apps, before Adobe screwed them up 😉 #Fireworks is next!
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Oh, and did I mention it all runs on #Rust in the #browser? See for yourself! How meta is it that the #Flash IDE itself now runs in the browser without a plugin? Of course the #SWF output is web native too. Also supports #Mac, #Win, & #Linux, you can basically have it your way.
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Been working on my 1st new game engine in over a decade: a tiny C++ fantasy console built with #raylib, has its own memory map, BASIC-style scripting & web/native builds. Also laying the foundation for an overhaul of another fantasy console I made years ago 😉 #ScreenshotSaturday
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Check out an early preview of RavenBrain, a local-first MCP memory bank for AI agents that provides an interface to review, save or archive memories in Markdown as they accumulate. Inspired by one of @natebjones's videos. Any LLM that supports MCP or a CLI can use it.
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For those of you who knew Sandy Duncan (@lordoftheyoyo) or are interested in learning more about the man, the myth, the legend who ran Xbox in the EU and YoYoGames, I wrote a eulogy on Medium about his passing - medium.com/@jessefreeman/why…
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Stopped by @n8n’s NYC event tonight for a bit to check it out. After years running #DevRel events, it got me thinking about a few ways it could have been even more engaging. The energy was there, but it could’ve been dialed up to 11 with a few tweaks.
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The space would have benefited from @n8n demo stations grouped by verticals to show off community workflows. I would have run a contest leading up & invited winners to speak. Let people scan to grab copies or unlock exclusives just for attendees. Make the space interactive!
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Just a few thoughts from someone who’s been in #DevRel a while. Congrats on the new NYC office! I use @n8n in my own projects & would love to see events showcase its true potential. @JanOberhauser would be glad to consult if you ever want a hand building community in the city 😉
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Finally ditching @lovable. After spending hundreds of dollars & watching quality/cost plummet, I can’t justify it. It's yet to create anything shippable without LOTS of manual coding/fixing. @GitHubCopilot is far superior at a fraction of the cost. It's not me, it's 100% you!
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I'm going to write up my thoughts on how these #VibeCoding tools are just slot machines designed so the house always wins. Also wanted to share some of the better workflows I've figured out after spending lots of time, money, and resources into figuring them out. Stay tuned.
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The most frustrating thing about @lovable isn't the slop output, it's the lack of support even when you are spending over $250 a month. File a bug & you get an AI generate response, no way to recover credits after hours of failures, & a community left to fend for itself. 👎
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Made huge progress on #ReaperboyGB’s level editor. The level code now handles all platform layouts and the player, but enemy layouts are still giving me trouble. Missed my #ScreenshotSaturday stream, but I’m live this morning working on my #gbcompo25 jam: jessefreeman.tv
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For #ScreenshotSaturday, I’m live streaming day 9 of my #gbcompo25 game, #ReaperBoyGB. I’m past my 7-day deadline but making progress. Built a custom C function to rebuild the level from the tilemap faster than @GBStudioDev's scripts. Watch live: jessefreeman.tv #gamedev
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Day 2 of my @GBStudioDev #GameDev stream. Made solid progress on #Reaperboy enemies yesterday. Today I’m diving into lower-level scripting to test tile IDs for collision detection & automate enemy and level setup. Watch live: jessefreeman.tv #GBStudio #IndieDev #RetroDev
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It will cost you $0 to RT my work
It will cost you $0 to RT my work ✨
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I don't understand why these preorders are so bad. This is a really easy problem to fix outside of trying to keep your site up. Just have open pre-orders, 1 per person, don't close when more preorder than initial stock, & just let people know what their backorder window will be.
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Not a great day for people looking to preorder a @Nintendo #Switch2 and be working on @gamestop's website or at @Cloudflare. It's one thing to not be able to keep a site up but it's another to plaster your company's name all over the error page so everyone knows who to blame 🤔
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Who ran @Nintendo’s preorder, @nvidia? Don’t think @BestBuy even went live, in a queue at @Walmart for 20 mins for nothing, & @Target let me put one in the cart but crashed a dozen times trying to pay. Even @PayPal was down. I’m too old for this. Just wanted one for my boys 🤬
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