Web developer | Gamer | Game Developer | Multi-instrumentalist | Composer | Owner of way more theory books than one person should | Dad | All around silly guy

Joined March 2013
I'm just gonna AFK #Worlds2022. Could make dinner, eat, explain the entirety of League to my kids, and get them to bed before this 2nd game actually starts...
#KState has more conference wins than #OU and #Texas combined.
Sure, winning is fun. But have you ever tried losing slower? You don’t have to be better than everyone else. You just have to suck less.
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They did NOT have #Pokemon cards. But the kids got McDonald’s, so they aren’t really complaining. #dadLife
Heard McDonald's has #Pokemon card in their Happy Meals again. Hope our local one actually has them. That's gonna make our kids super happy. And maybe me (a little bit). #dadLife
During our game jam work, we got this annoying issue where we got lines between our tiles. The solution was super quick and easy: adding a sprite atlas. I'm sure others have/will have this issue, so I turned it into a blog post for anyone interested. gamedev.mitchellopitz.net/li…
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Day 13 of #100DaysOfCode #100DaysofGameDev! Lost some time being sick, but back on track. Spent the evening fixing some bugs in character movement. Minus one small thing, feels MUCH better. Happy with the progress. #gameDev #gameDeveloper #gameDevelopment #indieGameDev
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Attention #indiedev s!!! I want to create a small Group of 3-4 devs to meet up for a chill talk once a week. It could be in Form of a Podcast for example. If you are interested reply or send a DM 😁 Also, Please retweet🙏 #indiegame #gamedev
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I’m a grown ass man. Been around the sun 35 times. And I just spent the last hour organizing and updating my Pokémon card collection. I love being a nerd so damn much.
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My wife hasn’t read, seen, or heard Wicked. Not shaming, but I’m just genuinely surprised. As much as we love musicals, Broadway, and Kristin Chenoweth (she’s from our city!), I just assumed she had. Will be sharing it with her ASAP.
I wanna develop a pachinko game. I’ve never played, but want to. Nowhere near me has one (that I know). Plus #gameDev experience. So bonus there.
Day 12 of #100DaysOfCode #100DaysofGameDev! Not a super productive day. More on the game jam. Camera shifting between rooms successfully. Worked a bit more on art for the tilesets. Trying to get the color scheme down. #gameDev #gameDeveloper #gameDevelopment #indieGameDev
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Yep. My head goes weird places when I do dev work at 2:00am. I should go to bed now. Good night!
One day, I want to learn portrait painting. Just so I can paint K-Pop idols and make video game fan art and anything else that inspires me. No real end goal. Just for fun.
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Day 11 of #100DaysOfCode #100DaysofGameDev! Game jam work. Particle effects in place. Started confining camera movement to individual rooms, but having trouble figuring out the system. Will get it eventually. #gameDev #gameDeveloper #gameDevelopment #indieGameDev
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#gameAudio friends: if, hypothetically, I plan my first full game and want to hire someone, what’s your recommendation on budget? I would assume per minute or per track, but what’s a “normal” rate. I wanna start saving…all hypothetically, of course.
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I came across a quirk where Unity was not rendering gizmos in my scene view. The solution was deceptively simple. So I turned it into my latest blog post! Learn about the fix here. gamedev.mitchellopitz.net/un…
Day 10 of #100DaysOfCode #100DaysofGameDev! Game jam work. Wall jump and double jump added. Feels super tight. Just a few minor tweaks. Also added the auto-tiler (and placeholder art) for once we get a #pixelArtist. #gameDev #gameDeveloper #gameDevelopment #indieGameDev
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Fun fact: #Unity will not render gizmos in scene view if the component is closed in the Inspector. Same with colliders. Not sure how its taken me this long to realize that. #gameDev #gameDeveloper #gameDevelopment #indieGameDev #indieDeveloper
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