EOZ Glove: early access prototypes sign-up requirements and link.
eozvr.com/blogs/blog/eoz-glo…
Immersive retweeted
Merry Christmas from the EOZ family to all of yours!
We are always so grateful for the kindness that the VR community has given to us over the years
We are working very hard to exceed your expectations in this upcoming New Year ❤️
Immersive retweeted
A few realtime updates with regards to our gloves is happening in our Discord:
discord.com/channels/1186290…
Follow along and participate as we race towards our Alpha/Beta launch.
Immersive retweeted

ロマン砲@RomanGun111127 Sep 2025
Japan
JapanConnected via Japan App StoreAccount-level information, not a live location or per-post device.
個人的にIntofreeブースで1番の目的と言っても良い、VRグローブも体験してきた!
指同士を交差させるような捻りとかも忠実に読み取ることができるほどに精度が高い。グローブの大きさあってないから、親指が少し怪しいのは仕方無いね。
これにmagnetraを取り付けられるのは熱い!
Immersive retweeted
We are bringing the newest version of our upcoming Immersive VR Gloves to Tokyo Game Show later this week
A ton of progress and improvements have been made to ensure it’s the quality that we feel VR enthusiasts will need!
@SadlyItsBradley breaks it down: eozvr.com/blogs/blog/eoz-imm…
Replying to @Flat2VR
Broderlands 2, with actual multiplayer support.
I made lots of good memories playing it with a close friend and maybe that would make him a fan of VR too 😅
Immersive retweeted
EOZ will be at CES 2025, in conjunction with @DiverX_VR
Our star: The EOZ-Immersive Gloves 🌟
The improved gloves will feature:
- integration with Diver-X Magnetra-2!!!
- new physical/structural design
- durability and big usability across VRChat
Come see what $250 can do!!
Immersive retweeted
A brief update on EOZ-Immersive Gloves:
- We HAVE changed the design RADICALLY. It will be VERY different from the 1st photo.
- We are improving the durability
- We found/almost found a way to accomodate any gloves
- Currently testing materials
eozvr.com/products/eoz-immer…
Immersive retweeted
Our products are on display at #tgs2024 at the IntoFree booth!
Come on by to test the EOZ-Immersive gloves from 27 Sept Friday onwards till Sunday!
Special guest: @SadlyItsBradley will be there to do demos of the gloves.
We are at hall 9 & 10, AR/VR area.
Hoy hoyy! We're going to have a meetup! Come and ask questions, offer suggestions and have a good time in general.
We'll be using VRChat's new input gestures as a start. They have recently released full finger tracking support exactly for things such as gloves and camera tracked hands/fingers. When touching the thumb to a finger you can open the menu, select, move, jump, rotate, mute, etc.
Immersive retweeted
And here's the annoucement for the launch price, target ship dates..
eozvr.com/blogs/blog/eoz-bri…
Replying to @vr_hai
I started messing with bindings just a couple of weeks ago so there may be an easier way than this. But If you're making a device controller driver, I would make whatever input you want on the right hand controller to update the trigger for the menu action on the left one.
I have followed you for a while and love your content. I can imagine some cool uses of the gloves during your content creation process and I'd be so proud to have you using them!
Immersive retweeted
One of the key projects in our ECP initiative is coming together really nicely.
Everyone, I would like you to meet Immersive Gloves, designed by @ImmersiveDevice and to be manufactured by @EOZ_VR
This will be available for BETA Testing soon!
Replying to @jasonleongtw @EOZ_VR
Replying to @jasonleongtw
It's ok without the outer shell. I can print it if there is an stl available or test without it.
I have more cables than I care to admit, send no more xD
Replying to @Tundra_Labs @Gentle_Chuu
That's a more elegant solution than just adding more mcu's! I want to add some more features, so if space below the tracker starts being an issue I may be forced to port the code to one of those and use just one. I should probably do that anyway. Thanks for the suggestions!
Replying to @Tundra_Labs @Gentle_Chuu
Thanks!
Yap, I'm using the official tundra dev board. From the documention on the rp2040, the compiler should be using the floating point library for the rp2040, I trust it is doing so.
Using the 2nd core is what made this possible :D I was having mixed results with just 1.















