Maker of things, mostly VR tech. Working on ImmersiveGloves, IMU based low profile gloves for social VR.

Montijo, Portugal
Joined May 2018
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Immersive retweeted
Merry Christmas from the EOZ family to all of yours! We are always so grateful for the kindness that the VR community has given to us over the years We are working very hard to exceed your expectations in this upcoming New Year ❤️
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Immersive retweeted
A few realtime updates with regards to our gloves is happening in our Discord: discord.com/channels/1186290… Follow along and participate as we race towards our Alpha/Beta launch.
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Immersive retweeted
ロマン砲
@RomanGun111127 Sep 2025
個人的にIntofreeブースで1番の目的と言っても良い、VRグローブも体験してきた! 指同士を交差させるような捻りとかも忠実に読み取ることができるほどに精度が高い。グローブの大きさあってないから、親指が少し怪しいのは仕方無いね。 これにmagnetraを取り付けられるのは熱い!
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Immersive retweeted
Everyone, Please come to our booth to try it during TGS public days!
TGSで展示してたEOZのグローブデバイスすごかった!!!トラッキングも問題なさげ グローブとコントローラ部はCG2と互換性があるらしい 本体250ドル、安すぎでは?🤯
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Immersive retweeted
We are bringing the newest version of our upcoming Immersive VR Gloves to Tokyo Game Show later this week A ton of progress and improvements have been made to ensure it’s the quality that we feel VR enthusiasts will need! @SadlyItsBradley breaks it down: eozvr.com/blogs/blog/eoz-imm…
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Replying to @Flat2VR
Broderlands 2, with actual multiplayer support. I made lots of good memories playing it with a close friend and maybe that would make him a fan of VR too 😅
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Immersive retweeted
EOZ will be at CES 2025, in conjunction with @DiverX_VR Our star: The EOZ-Immersive Gloves 🌟 The improved gloves will feature: - integration with Diver-X Magnetra-2!!! - new physical/structural design - durability and big usability across VRChat Come see what $250 can do!!
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Immersive retweeted
A brief update on EOZ-Immersive Gloves: - We HAVE changed the design RADICALLY. It will be VERY different from the 1st photo. - We are improving the durability - We found/almost found a way to accomodate any gloves - Currently testing materials eozvr.com/products/eoz-immer…
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Immersive retweeted
Our products are on display at #tgs2024 at the IntoFree booth! Come on by to test the EOZ-Immersive gloves from 27 Sept Friday onwards till Sunday! Special guest: @SadlyItsBradley will be there to do demos of the gloves. We are at hall 9 & 10, AR/VR area.
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Hoy hoyy! We're going to have a meetup! Come and ask questions, offer suggestions and have a good time in general.
Interested in the Immersive Gloves we’ve been constantly posting about!? Mark your Calendars! EOZ Meetup in VRChat! Date: Saturday, Sep 7 Time: 2pm EDT/8PM CET We will have live demonstrations of the gloves during the meetup!
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Replying to @BLEAKvrc @EOZ_VR
We'll be using VRChat's new input gestures as a start. They have recently released full finger tracking support exactly for things such as gloves and camera tracked hands/fingers. When touching the thumb to a finger you can open the menu, select, move, jump, rotate, mute, etc.
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Replying to @vr_hai
I started messing with bindings just a couple of weeks ago so there may be an easier way than this. But If you're making a device controller driver, I would make whatever input you want on the right hand controller to update the trigger for the menu action on the left one.
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I have followed you for a while and love your content. I can imagine some cool uses of the gloves during your content creation process and I'd be so proud to have you using them!
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One of the key projects in our ECP initiative is coming together really nicely. Everyone, I would like you to meet Immersive Gloves, designed by @ImmersiveDevice and to be manufactured by @EOZ_VR This will be available for BETA Testing soon!
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Hi hii! Thank you @EOZ_VR for believing in the project. I hope we can make awesome gloves more accessible to everyone. If you have a cool idea for VR/AR and think you could add some value to the community, I encourage you to check the ECP initiative and join the @EOZ_VR discord!
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Replying to @jasonleongtw
It's ok without the outer shell. I can print it if there is an stl available or test without it. I have more cables than I care to admit, send no more xD
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That's a more elegant solution than just adding more mcu's! I want to add some more features, so if space below the tracker starts being an issue I may be forced to port the code to one of those and use just one. I should probably do that anyway. Thanks for the suggestions!
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Thanks! Yap, I'm using the official tundra dev board. From the documention on the rp2040, the compiler should be using the floating point library for the rp2040, I trust it is doing so. Using the 2nd core is what made this possible :D I was having mixed results with just 1.
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