Online Render 🏴 retweeted
I did another render to test the capabilities of the upcoming Blender 5.3 Principled BSDFs Dispersion.
Native Blender, 64 total Light Paths. No Clamp, no Glossy filter (for path-traced caustics)
16k Samples. 1:20 Min / Frame
Should I do Diamonds next?
#blender #b3d #dispersion
Online Render 🏴 retweeted
🔍The new Node Editor Minimap of Bforartists, based on Blender 5.3, allows toggling, swap position to bottom, scale and ratio, to minimize or use node colors - all tunable! Get this for free today.
Online Render 🏴 retweeted
⚒️ Welcome Bforartists 5.2.0! A cumulative refinement release! Now available in the Blender Launcher v2, the website, and Windows App store
Download and enjoy today!
Online Render 🏴 retweeted
🎨 For the first time in the series of Being an Artists, we played teams, where we passed one blend file to another every 8 minutes or so, and tag teamed some art! We had an hour - and this was the result!
"Jungle"
Online Render 🏴 retweeted
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him.
In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world.
Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters.
Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out.
Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
Online Render 🏴 retweeted
Just before SWOS 25/26 drops, another banger... SWOS is #opensourcecode ! 💾🌎⚽️
github.com/zlatkok/swos-port (Port)
github.com/starwindz/origina… (Original 96/97 AMIGA ASM code)
If you would like to join the team for SWOS 2020, find us on discord, join the dev-channel (link on GitHub).
Online Render 🏴 retweeted
🛠️ Fake SDF! - with this Geometry Nodes Set Normals setup on collections.
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
Online Render 🏴 retweeted
#geometrynodes fake liquid. Only shader + simple simulation. I saw @cgcookie bring the good old topic back so had to do my own again! Some good shader practise. #b3d
Online Render 🏴 retweeted
I watched @AndreyLebrov create a workflow for Solaris and #OctaneRender. His Houdini tools let you split scenes into chunks that @OTOY's @rendernetwork can handle without a sweat. #RENDER #RenderNetwork #RenderCon
Video: youtube.com/watch?v=Au9hJUnC…
🧵
Online Render 🏴 retweeted
Chasms Challenge, How it started - how its going. Still some work to do but freetime and energy is a bit limited atm. #b3d I spend too much time making all sorts of #geometrynodes tools for this😄 surprised?
Online Render 🏴 retweeted
Animation is such a flexible medium with infinite possibilities, take a look at Senior Animator Collin McAtee's Run Cycle he made by Running!
Source: linkedin.com/posts/collinmca…
#agorastudio #framebyframe #animation #animator #reference #resource #runcycle
Online Render 🏴 retweeted
A lot goes into 15 sec of animation.
The project took me 60 hours of work (from what I recorded) so it's probably 80 😅.
2/3 of it was animation #animation .
I made the #2DVFX in Animate.
Rendered with Cycles, comped in AfterEffects.
#B3D #p2design #rigging
Online Render 🏴 retweeted
Check out this awesome piece @dotsimulate worked on for Art Basel this year!
We also talked about Dot's real-time stream diffusion package for TouchDesigner and his new Language Operators - LOPs
Full stream available on Patreon! 💖
Online Render 🏴 retweeted

SideFX@sidefx6 Dec 2024
Canada
CanadaConnected via Canada App StoreAccount-level information, not a live location or per-post device.
See the results of a custom FEM solver that Artem Smirnov developed, demonstrated in this multi-pane glass sequence🪟🔫Good thing he labeled which was ref and which was CG - could you spot which was which? Wonder what the @TheSlowMoGuys think about it🤔
Full res+more info here -- youtube.com/watch?v=DvDQWMsU…
Online Render 🏴 retweeted
I have already published the tutorial and the demo files of ClayPencil v0.1!
#Blender #B3D #ClayPencil #GreasePencil #stopmotion #2D #2danimation
Tutorial and demo files of ClayPencil v.0.1 are now available :)
Check it out!
youtube.com/watch?v=tx_dYeNx…
#Blender #B3D #ClayPencil #GreasePencil #stopmotion #2D #2danimation























