🎬 CG Generalist & Python Dev creating film VFX with Blender. 🛠️ Sharing insights, tools & tips to help the community. 📩 3D Innovation at @BenutsVFX

Belgium
Joined November 2012
Here are the latest projects I’ve enjoyed working on! ✨ Open to work! Feel free to reach out if you need help with your next project. #Blender #b3d #Maya #3DEqualizer
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Thomas Marcos retweeted
Web tornado test #b3d #geometrynodes
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Thomas Marcos retweeted
Mid-April outside. Full summer vibes in here 🦀 Meanwhile, we’re still dreaming of that Italian beach 🌞 2 months to summer. Just saying.
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7 years ago, I had the chance to join Benuts. Today, I’m in charge of 3D innovation for the studio, and I can tell you: Blender is taking more and more space in VFX workflows. 🔥 So if you work in VFX and know Blender well, don’t hesitate to put yourself out there. Maybe we’ll cross paths on future productions! 👀 #b3d
Fresh out the oven, just in time for Cannes 🔥 Our 2026 #showreel just dropped! A look back at our most recent work, and honestly? we couldn’t be prouder of what this team pulled off. 👉 Vimeo link: vimeo.com/benuts/showreel202…
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Without going into detail about what I’m currently working on, I can assure you that using LLMs in Blender goes far beyond simple material assignment. With the right expertise and a bit of imagination, you can accelerate workflows to the point where certain shots become feasible in 3D, even when they would normally be dismissed outright by production. Stay creative. With tools like these, you can almost build custom add-ons on demand for your projects.
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That’s insane
Claude now connects to the tools creative professionals already use. With the new Blender connector, you can debug a scene, build new tools, or batch-apply changes across every object, directly from Claude.
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Thomas Marcos retweeted
Welcome @anthropicai as a Corporate Patron sponsor of the Blender Foundation’s Development Fund! This support will be dedicated towards general Blender core development. More details at blender.org/press/anthropic-… #b3d #DevFund
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Just rediscovered how to make this shader!! 🔥✨ #blender #b3d
Reference vs Blender Shader 🎨🔥 #blender #b3d
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Thomas Marcos retweeted
free Cloud Shader for Blender 👀 @thomasmarcoscom released a Cloud Shader for free. Still available on Gumroad right now — go show some love and download it 👇 #Blender3D #B3D #BlenderShader #CloudShader #EnvironmentArt #FreeAssets #BlenderCommunity
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Thomas Marcos retweeted
A CGI 3D environment inspired by Scarif, the tropical Imperial planet seen in Rogue One: A Star Wars Story. Software used: #Gaea, #Blender3d, #Substancepainter #Davinciresolve #b3d #3danimation #cgi
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Look at this stunning atmosphere captured by NASA 🌍 Makes me want to dive back into creating a CG version of our planet all over again. ✨ With Blender of course ! #b3d
1972 ➡️2026 Apollo 17 ➡️ Artemis II
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Thomas Marcos retweeted
An April Fool’s fish? Yes, but a piranha. Every great predator starts with a great team 🐟 Want to see more of our work on MARSUPILAMI? 👉 Our making-of: vimeo.com/benuts/marsupilami…
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A friend of mine just dropped this stunning 3D environment made in Blender 🔥 Definitely an artist to follow 👉 @ImAgraa Check it out in full quality here: vimeo.com/1176919781 #b3d
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ACES is now even more deeply integrated into Blender 5.2! ✨ Great news for VFX artists relying on it. Coming with the LTS version. 👏 #b3d
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Switching to macOS for 3D: what if the real luxury is just a computer that stays out of your way? Every day, I feel a little more tempted to leave Windows for macOS, even though I’m a 3D artist. For the past 3 years, I’ve been using all three OS daily: Mac for office work, Linux at the studio, and Windows for heavier 3D tasks and gaming. But the more time passes, the more Windows feels like a machine I have to maintain instead of a tool that lets me create: drivers to manage, random bugs, file formats that aren’t handled natively, extra tools to install for basic things, unstable Bluetooth, audio settings to redo… None of this is impossible to deal with when you’re a technical person, but over time it just becomes exhausting. At this point, I just want to turn on my computer and work, or play, without spending 30 minutes fixing something first. Am I just getting lazy, or are there other 3D artists here thinking the same thing? Has anyone here actually moved from Windows to Mac as a 3D artist? How has it been for you? 👀
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Blender 5.1 is out ! ✨ #b3d
Blender Foundation and the online community proudly present Blender 5.1! 🎉 Rock solid, feature-packed, and a performance beast on all fronts, from animation to modeling and compositing. 🎁What's New: blender.org/download/release… 📺Watch Recap: youtube.com/watch?v=8r3xoRww… #b3d #DevFund
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I highly recommend DLSS 5 🚀 Thanks @nvidia for turning frames into magic ✨ #b3d
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Proud of these nearly full-CG shots made by my amazing colleagues at @benutsVFX ✨ I wasn’t involved in these ones (and no Blender here), but I had the chance to contribute Blender shots to the film ! Watch the full demoreel below 👇
Mathematic Studio x benuts 💛🐾 5 MILLION moviegoers for the #Marsupilami! vimeo.com/benuts/marsupilami… #makingof #breakdown #vfx
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These are films I’m currently working on, I can’t wait to see them! 🔥
🚨 ALERTE 🚨 La Bataille De Gaulle est AVANCÉE au 3 juin 2026 !! Pour rappel il s'agit du plus gros blockbuster de l'histoire de Pathé (créé en 1896) ! Il est en deux parties, la deuxième est toujours prévue pour le 3 juillet 2026. Source @allocine
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Have you heard about Gaussian Splatting? If not, you should. ✨ In 2025 we used it for the first time at @BenutsVFX on a Christmas movie 🎬🎄 It enabled shots we simply couldn’t achieve before ! A very promising technology. #VFX #GaussianSplatting #b3d
Every project at benuts is a playground for new tech. Gaussian Splatting on this film showed us just how far we can push our creative approach 🏰🎄 #vfx #gaussiansplat
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