Free Open Source XR Conference. 5th and 6th October 2022 - Minneapolis. Hosted by @Collabora - #fxrconf

Minneapolis
Joined July 2019
FossXR retweeted
Khronos Group announces the release of the OpenXR 1.1 specification. Five extensions are now incorporated in the core specification along with interaction profile enhancements, universal fundamental tools, new error codes, and specification refinement. khr.io/136
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Come hack!!!
Whether you're a student, professional, developer, designer, project manager, or domain/skill specialist, we want you to come and build AR/VR projects for the age of spatial computing to help with our theme of CONNECTION. Apply now at mitrealityhack.com!
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The Godot XR community is having an XR focused game jam at the start of December. Hosted by Bastiaan Olij and Malcolm Nixon this is a nice opportunity to have a play with Godot's XR capabilities. itch.io/jam/godot-xr-game-ja…
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shop.combinereality.com Brand new Northstar kits are available at @CombineReality ! Start spatial computing today! The new kits are more affordable than we've ever been able to make them before. Pricing starts at just $130
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FossXR retweeted
Excited to kick off the second day of #AWE2023 where we'll be presenting the world the possibilities of Monado-powered open-source XR running on linux with handtracking and SLAM tracking. Comme see us at booth 930 #AR #VR
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FossXR retweeted
Hey everyone. Monado is being showcased at Augmented World Expo 2023 in Santa Clara at the moment and as promised, here is official unveiling of our new logo ! Hope you like it !
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We're live at #AWE2023 with #Monado, your #OpenSource, cross-platfrom XR runtime! Come see it in action at booth 930, and see how our team can help you leverage #OpenXR! #AR #VR #XR #AugmentedReality #VirtualReality #MixedReality @ARealityEvent @MonadoXR @OpenXR
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Mark your calendars everyone! We're gearing up for the #AWE2023 conference on May 31st in Santa Clara, showcasing some exciting open-source XR innovations that you won't want to miss. See you there! #OpenSource #Innovation #AR #VR
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Some of the latest improvements from @mateodemayo for our inside-out tracking based on Basalt! IMU aid for feature tracking and multi-camera support for headsets like the Reverb G2 and Rift S !!
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Hey Monado community! Mark your calendars for May 31th, 2023 @Collabora will be exhibiting very exciting Monado-related stuff at #AWE2023 in Santa Clara, CA. Among other things, here's our custom NorthStar by @moshimeowshiVR #AR #VR #AugmentedReality #VirtualReality #opensource
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👏 Open 👏 Source 👏 XR 👏 Ecosystem 👏
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Long time coming! This was so much work and I can't be more happy that it's finally out there :D SteamVR driver next so not-linux-nerds can use it with Index!
#Monado news: After a little over year of development, Monado's "Mercury" #handtracking is now ready for use! It estimates hand post accurately, supports limited hand-over-hand interactions & tracks fast hand movements! 🎉🥳 openfir.st/mercury #VR #VirtualReality @OpenXR
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congrats to @Collabora for getting their open source @MonadoXR Hand Tracking ready to use! It supports Index, WMR headsets, Rift S & Luxonis cameras - it looks sweet! #HandTracking #XR #VR #MR openfir.st/mercury
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Replying to @mux213
We're conformant with OpenXR, running a fork of Monado. We'll try it then! I'm excited for Godot and been following it for a long time.
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New blog post: The development of #Monado's inside-out tracking keeps improving & more devices are now supported! Here's an overview of where things stand: col.la/smvit #AugmentedReality #OpenSource @OpenXR
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FOSS XR 2022 is over and once more, we would like to thank our sponsors, The Khronos Group and Collabora, for supporting our open-source mission and for making that conference possible ! See you next year for FOSS XR 2023 !
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FOSS XR 2022 is over! Many unforgettable moments, lots of new stuff learned and dozens of very impressive 'live' demos throughout those 2 days in Minneapolis. If you couldn't make it, watch our recordings here : youtube.com/watch?v=ZkwL5IzY… Join us next year for FOSS XR 2023 !
Next up at #FXRConf, Ryan Pavlik looks at the latest around #OpenXR for #Android, including the several parts finalized this year, and all-in-one headsets & runtimes that work on already-released phones. Watch live here: youtube.com/watch?v=ZkwL5IzY… @FOSSXR @OpenXR @RyanAPavlik
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Starting soon! @FOSSXR 🇧🇪🇪🇺
That's today! I'll join @FOSSXR remotely & tomorrow present "#WebXR, what's new since FOSSXR 2019, metaverse and more" then a panel on GDPXR! In Brussels🇧🇪🇪🇺 & eager to try an @AFrameVR workshop? Join us tomorrow at 4:30pm at @PolytechBXL at ULB (details lvrm.vrse.be)
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In just over 5 hours, I'll be (remotely) presenting a talk at @FossXR 2022 on writing drivers for Oculus Rift (CV1 & S) VR headsets. youtube.com/watch?v=ZkwL5IzY… for the live stream
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