No longer active. I used to post about #HandTracking - surfacing the dev community around it. Run by @dwarph

the palm of your hand
Joined June 2022
I've had this account for 1 yr now & I think I'm going to call it quits ✌️ I started this before the elon-ification of twitter, and it's been very very clear in the past year that the vibe, and structural integrity of twitter is just continuing to die 👎
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I've had this account for 1 yr now & I think I'm going to call it quits ✌️ I started this before the elon-ification of twitter, and it's been very very clear in the past year that the vibe, and structural integrity of twitter is just continuing to die 👎
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I don't want to invest my time into building an account on a dying platform, and I don't think anywhere else can replace twitter at the moment in terms of size & scale. 🤝
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anyway, it's been a blast. hands are rad - I'll still be tweeting over @dwarph, but in a personal capacity. if anyone would like to pick up the mantle and take this account over, lemme know 🤏🖖🫲🫳🫴
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Hand-tracking bugs in #Pico's OpenXR runtime has finally been fixed in PUI v5.7 (possibly 5.6 too will need to test) and I can re-enable support in ALXR for both #Pico4 and #PicoNeo3 users. Video was captured from PN3. #OpenXR #VirtualReality #VR #PicoXR
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Hand Tracking retweeted
Here's our new research paper of an eye and hand gesture UI for AR. It's from last year and we just released a preprint on arxiv. We focused on a handheld UI- but it's strikingly close to the Apple Vision Pro UI (we had no clue). Check it out: arxiv.org/abs/2306.12402
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Hand Tracking retweeted
🤏 Multi-touch gesture support on Quest Browser Zoom in, zoom out, zoom in, zoom out, zoo- yeah you get the point 👉
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Hand Tracking retweeted
For you aspiring Vision Pro designers! 🥽 New Human Interface Guidelines for Vision Pro (we added ~60k words of wisdom!!) developer.apple.com/design/h… 🎨 Figma Vision Pro design kits developer.apple.com/design/r… 🍏App icon tool (for previewing juicy 3d icons) itunespartner.apple.com/asse…
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Eye tracking + hand tracking locomotion 👀
Replying to @hrafntho
Made this prototype in the wake of last week's discussion!
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Woops, this isn't eye tracking!
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Hand Tracking retweeted
XR Elite - Hand Tracking 2.0 Exciting news! 🎉 Our hand tracking has leveled up, offering you enhanced reliability across a wider range of lighting conditions. Brace yourself for an even better performance, especially in low light. 💪✨ htcvive.co/XRELITE_FOTA #XRElite
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Excellent hand tracking deal right here
🧩Attention puzzle fans! The Pastime Puzzle Pack is live on the Meta Quest Store! Nab yourself @CubismVR and Silhouette for a discounted price this week, and get ready for some cozy cogitations ! oculus.com/experiences/quest…
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Hand Tracking retweeted
For those who worry about the lack of controllers on Apple Vision Pro: You don't need controllers for artificial movement in VR. Here is the hand tracking alternative we built for Wooorld called 'Glider'. Pull it toward wherever you want to go. Pull it further to go faster. Movement is even more complicated in Wooorld compared to other VR apps & games as we have two modes of movement: 'Map Navigation' (first half of the video) and 'Locomotion' (second half of the video). And in many ways Glider feels better and more natural than controller thumbstick as it utilizes all three axes. *We still have lots of improvements planned for Glider.
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Hand Tracking retweeted
This may look banal, but to a seasoned XR developer it's witchcraft. Hand cut outs are the bane of mixed reality devs. They're doing real-time segmentation of your body and cutting it out based on depth of the 3D object in the scene. Haven't seen anything else come close to this
Update! Found this view in a developer session, which I think shows a realistic look at what we can expect in the final version. It's very good, close to perfect!
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Hand Tracking retweeted
Exciting news out of @CVPR: @ultraleap has been selected to showcase their latest hand-tracking technology, powered by Prophesee's event-based Metavision® sensors. See the demo at the workshop on Event-based Vision on June 19th at 10:30. Learn more here👉 bit.ly/42FXWAI
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#handtracking improvements coming to wolvic xr :)
Replying to @WolvicXr
Handy new controls! (alt: the wolvic virtual environment, but you can see the users hands projected and moving smoothly, using gestures to enable menus and activate)
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Hot take: this particular interaction will feel awful.
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Hand Tracking retweeted
#screenshotsaturday is a time of rest and relaxation... 🤗 And what is more relaxing than solving intriguing puzzles in the bizarre world of the human subconscious? Wishlist Mindset now and enjoy your bizarre journey on June 29 ⚙! #VR #MetaQuest #MetaQuest2 #VirtualReality
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Hand tracked XR games will be more popular than controller-based XR games 🕹️ Don't underestimate the power of ease of use. We've seen this with smartphones before: for years people said they'd never be as popular as console games, but now they make 2x more with 10x the audience
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Hand Tracking retweeted
Feeling like Tom Cruise today, experimenting with #mediapipe hand tracking and @p5xjs. So much fun! Proof of concept.
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