FableQuest retweeted
pushed the onscreen enemy limit to ~600 at once and added ranged enemies to my wip pinball tower defense game #gamedev #towerdefense #indiegamedev
FableQuest retweeted
new prototype: forming a bond with a giant bird and facing off against giant animals
#indiedev #gamedev #indiegame #GodotEngine #wipwednesday
Spent some time working on more fun stuff today. If anyone remembers the firebar obstacles from Paper Mario, these will be very familiar!
Code for my battle system can be easily repurposed for in-world obstacles!
#indiedev #gamedev #indie #indiegame #unreal #unrealengine5 #ue5
FableQuest retweeted
Finally finished the fishing boat mechanics. Here is a quick glimpse inside the cockpit as you leave a port. #unity #indiedev #gamedev #indiegame #indie #indiegames #solodev #SteamGame
FableQuest retweeted
Blenderで作った世界をタイル区切りにしてブラウザでシームレスに移動できるdemo。(4096m2だけどもっと広くもできるはず
terrain-gen-demo.pages.dev/w…
#threejs
Webなのでダウンロード容量小さくしました
height mapと違いmeshなので複数層(洞窟や迫り出す崖)もできます
あのゲームをまたやりたい #fez
FableQuest retweeted
【Legacy Banner 開発記録 #03】
ワールドマップでの部隊移動を実装!
依頼を受け、目的地を目指して各地を移動します。
1ターン=1週間で世界も進行。
#LegacyBanner #ゲーム制作 #Unity #SRPG
FableQuest retweeted
A boss I'm working on for Oakley the Leafbug.
I also improved some textures based on feedback from the level I blocked out last Friday.
#IndieGameDev #PixelArt
FableQuest retweeted
Breaking down the render passes of ArcForge, my procedural Geometry Nodes lightning generator for Blender⚡
Final Composite ➡️ Raw ➡️ Viewport ➡️ The Math.
#b3d #blender3d #geometrynodes
FableQuest retweeted
Almost done with the levels of the game. I'm trying to make a really "fleshy" last level.
#gamedev #indiedev #pixelartㅤ
新しいドット絵モーション仮組み込み。
ドット絵のアニメーション品質が統一されてきた。
↓の最初に作ったスキンのモーションは今の制作工程とは違うので、品質も今と統一されてないので作り直したほうが良いかも・・・
あれはあれで好きだけど。
xitter.cf/Xephy_dc/status/210349…
#個人開発 #ゲーム制作
FableQuest retweeted
Made an enemy that heals back to full after every hit. So I dropped his friends on him. #indiedev #gamedev #pixelart #roguelike
FableQuest retweeted
Cleaning minigame wip. Adding more depth to cleaning used cups left behind after customers are done with their drinks
#indiedev #gamedev #madewithunity
























