Enemy bullets now taking away health… getting dangerously close to a full battle start-to-finish!
#indiegame #indiedev #gamedev #ue5 #unrealengine5
Got some rudimentary enemy behaviors working, including movement and projectile shots. Will be working on more complex behaviors soon!
-Suba
#ue5 #unreal #unrealengine #indiedev #gamedev #indie #indiegame
Spent some time working on more fun stuff today. If anyone remembers the firebar obstacles from Paper Mario, these will be very familiar!
Code for my battle system can be easily repurposed for in-world obstacles!
#indiedev #gamedev #indie #indiegame #unreal #unrealengine5 #ue5
For anybody looking to use lots of projectiles in Unreal, it seems that the best option is to do all of your movement calculations in-engine and leave Niagara for rendering ONLY. Feel free to DM me if you have any questions; I spent a lot of time puzzling over this!
#ue5 #unreal
Sorry for the silence, everybody. I fell down an optimization rabbit hole. I got some word that Niagara is inconsistent for some gameplay purposes, so I redesigned my projectile system. Time get back on track!
#indiedev #gamedev #ue5 #unrealengine #indie #indiegame
Sorry for the silence, everybody. I fell down an optimization rabbit hole. I got some word that Niagara is inconsistent for some gameplay purposes, so I redesigned my projectile system. Time get back on track!
#indiedev #gamedev #ue5 #unrealengine #indie #indiegame
Rendering 1,000,000+ (one million!) sprites with no frame drops. (Top left is # of sprites, top right is FPS)
Massive thanks to this video for the implementation:
youtu.be/0R7llmGGTXA
Now to add collision!
#unreal #unrealengine #ue5 #indiedev #gamedev #indiegame #indie
So... what do we think? Better optimization now? Niagara is crazy.
#ue5 #unreal #unrealengine #indiedev #gamedev #indie #indiegame
Helpful links to anyone who'd like to use Niagara:
youtu.be/aA_8NLzbUTA
youtu.be/y6prVdJFsko
youtu.be/9x5EpHmfFQo this video is super insightful, even if it’s for UE4.
Hopefully rebuilding my current systems with Niagara won’t take too much effort🫠
Should be useful for any other devs out there!
#gamedev #indiedev #indie #unrealengine #UE5 #unrealengine5
Backwyrd Mini Update: Miscellaneous Battle Improvements Part 2 - 09/23/26
Made a few more changes on the road to completing the battle system!
-Suba
youtube.com/shorts/Wl4srnUmj…
#indiedev #indiegame #gamedev #rpg #indie
Hey all! Backwyrd Alpha Devlog #2 is now live! It compiles all the progress made over the past 2 weeks.
The battle system is nearly done. A full battle showcase will be coming soon!
Backwyrd Alpha Devlog #2
youtu.be/NuUi-9Brg2I
#indie #indiedev #gamedev #indiegame #rpg
Backwyrd Alpha Devlog #2 is now rendering! Super excited to compile & share all the work from the past two weeks!
Expect an upload to my YouTube channel youtube.com/@backwyrd within the hour!
-Suba
Backwyrd Mini Update: Enemy Attack Showcase - 09/15/26
I'm super happy with how easy to implement this ended up being! Looking forward to adding in some more complexity soon.
-Suba
youtu.be/aZJ492Rahjw
#indiedev #indiegame #gamedev #rpg #indie
Newest update includes some minor battle changes, take a look!
-Suba
Backwyrd Mini Update: Miscellaneous Battle Improvements - 09/12/26
A few improvements:
• Indicator for AP use during movement
• Attack range system
• Audio/visual feedback for failed movement added.
youtube.com/shorts/KptQNK0C_…
#indiedev #indiegame #gamedev #rpg #indie
Backwyrd Mini Update: Miscellaneous Battle Improvements - 09/12/26
A few improvements:
• Indicator for AP use during movement
• Attack range system
• Audio/visual feedback for failed movement added.
youtube.com/shorts/KptQNK0C_…
#indiedev #indiegame #gamedev #rpg #indie
Backwyrd Mini Update: Battle Movement Showcase - 09/09/26
Early implementation of the movement phase of attacks.
Player position upon surviving a defense phase will impact player attack phase start position.
youtube.com/shorts/HG8OTGRVt…
#indiedev #indiegame #gamedev #rpg #indie
Backwyrd Mini Update: Battle Inputs Showcase - 09/05/26
Showcasing a few input patterns that will appear during battles for attacks & more.
youtu.be/ETNFSPWNn5Y
#indiedev #indiegame #gamedev #rpg #indie


