Photon Engine retweeted
Why are more game studios looking at #Godot?
Our very own @Structed joined a fireside chat with @ExitGames to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business!
youtube.com/watch?v=eIHAaOH0…
Photon Engine retweeted
Defold Game Jam 2026 - Winners Announced! 🎉
A huge congratulations to everyone who participated, created a game, and shared it with the community! ❤️
Best games:
🥇 Ash Islands by Estel
🥈 Chreeaktor! by Aragast Games
🥉 Power Line Tycoon by Maks Bumazhkin
and 7 more!
And congratulations to our special challenge winners!
🌊 Wavedash : Rollrend by Vallo (and 9 more!)
⚡ Heroic labs: Worm Tremors by @PendragonNL
🌐 Photon: Ash Islands by Estel and sNakeD by Aragast Games
A massive thank you to our amazing sponsors for providing such fantastic prizes, and to everyone who played, rated, and supported the games!
@KenneyNL @wavedash @heroicdev @ExitGames @craftpix_net @Poki Ovani Sound 🫶
#Defold #DefoldGameJam #GameDev #IndieDev #MadeWithDefold
Photon Engine retweeted
🔥 The console multiplayer update is now live for PlayStation 5 and Xbox Series X|S ! 🔥
Up to 8 players in a lobby and full platform cross-play!
Open-world cruising and 17 events to prove your driving prowess await you!
That’s not all, the update will also bring:
🚗 A new car - the FSO Polonez
💰 Economy rebalance - we’re making it easier for you to earn money and gain more experience
🛣️ 2 new multiplayer events
⚒️ Additional bug fixing on consoles.
We’re also not forgetting about our PC players!
Both the Polonez and the economy rebalance, as well as two new touge races, are now live as well!
Let’s Drift!
Photon Engine retweeted
We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤
Luke Stampfli, Head of Developer Relations at Photon @ExitGames, will join us with a presentation about Photon, especially about Fusion + we’ll have an opportunity to ask questions during the Live Q&A session:
🗓️ Saturday, September 19, 19:00 CEST
Photon Engine retweeted
Finally got back to adding Mechs into RC Brains, my Social VR RC vehicle game, powered by @ExitGames's Fusion.
AI changed my workflow entirely in the last 2 months. I was already using AI, but these last 2 months feel CRAZY.
For example, while I’m not at my desk, Claude runs automated tests and sends me videos of what broke or worked. All on my phone!
If you want to learn more about this workflow, our latest session is here:
communityforums.atmeta.com/d…
And you can register for Meta Start to access more of this:
developers.meta.com/horizon/…
#VR #MetaQuest #GameDev #AI #PhotonFusion #RCBrains
RT @defold: What a gentle circle!
Defold alongside Unreal, Unity and Godot provides now Photon Fusion integration 🧡🩵
Check out our platfo…
This quoted post is unavailable.
Photon Engine retweeted
We're happy to share with you not one, but 3 new #opensource projects:
🌐 Photon Fusion extension for #Defold
👥 new #multiplayer 3D platformer sample showing it in action
🎮 the separated standalone offline sample based on the one by @KenneyNL
The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic.
The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline.
Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from.
Check out the release, try the sample, and tell us what you would build with it 👇
#MadeWithDefold #gamedev #indiedev
Photon Engine retweeted
I am very excited about the Photon Fusion extension. Fusion is the first real-time multiplayer framework which has a really tight integration with Defold. It was a real pleasure to work with the @ExitGames team on this project!
We're happy to share with you not one, but 3 new #opensource projects:
🌐 Photon Fusion extension for #Defold
👥 new #multiplayer 3D platformer sample showing it in action
🎮 the separated standalone offline sample based on the one by @KenneyNL
The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic.
The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline.
Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from.
Check out the release, try the sample, and tell us what you would build with it 👇
#MadeWithDefold #gamedev #indiedev
Photon Engine retweeted
An Eggstremely Hard Game is finally OUT NOW! 🪿🥚
After almost a year of development, I can't believe the day is finally here.
Thank you so much to everyone who supported me and the game along the way. ❤️
Now go take care of your egg!
HONK!
Photon Engine retweeted
MULTIPLAYER EVENTS ARE COMING TO JDM ON PC – JULY 29TH! 🌐
🏁 Up to 8-player lobbies
🆚 1v1 Touge duels
To give you a taste of what’s coming, check out our nostalgic homage to the ultimate 90s anime mountain duel! 🚗💨
🎮 Console Drifters: Final touches & internal testing are underway. Just a few more weeks!
Photon Engine retweeted
2,000,000 of you! We are so grateful!
We want to thank you, our players, for being here with us!
The best is still ahead ❤️
Photon Engine retweeted
Almost every hit game released on the @Meta Horizon Store recently is multiplayer.
The same trend is happening on Steam.
As game developers, there's one clear takeaway:
LEARN MULTIPLAYER.
This Wednesday, I'll be hosting Multiplayer Foundations for Social VR as part of the Meta Horizon Start Program.
Instead of spending the whole session on slides, we'll do something different:
We'll jump into a live multiplayer game together, then open the Unity project and explore the fundamentals behind it—powered by @ExitGames's Fusion 2.1!
If you're interested in building Social VR or multiplayer games, I'd love to see you there!
📅 Register using the link in the comments.
#SocialVR #VRDevelopment #Unity3D #PhotonFusion #Multiplayer #GameDevelopment #MetaQuest #MetaHorizon
Photon Engine retweeted
Demo Weekend incoming! ☀️🌊
Surfpunk is back from July 3–6 with new missions, new enemies, new islands, secret cosmetics, and more co-op chaos than ever.
Demo drops tomorrow at 10:30 AM ET!
🔗 store.steampowered.com/app/2…
Photon Engine retweeted
Get Atomic Picnic on @Steam Summer Sale! Now featuring a Major Update with 12 new Enemies and challenging gameplay!
Invite your friends to venture into the chaos of The Zone and enjoy a limited-time 30% off 🔥💥
Photon Engine retweeted
We are aware of current issues with Fusion Cloud in several regions. We are working on a solution.
Photon Engine retweeted
🚨Bandit Trap is 50% OFF during the Steam Summer Sale!
Round up your crew and start causing trouble!
@PMStudiosUSA #SteamSummerSale
Photon Engine retweeted
GodotFest returns to Munich! 🎮
The European @GodotEngine conference — Nov 3 & 4, 2026.
✅ Great food both days
✅ Unlimited drinks
✅ MeetToMatch -Networking powered by @ExitGames
Built for pro devs. Everyone welcome.
🎟️ Tickets available now!
#Godot #GodotEngine
Photon Engine retweeted
Hey, Loners! Atomic Picnic #Update 28 is live now 🎮
New update is here with another round of visual polish, audio improvements, and bug fixes.
As we get closer to the launch, we're slowing down the pace of regular updates. Not because there's less happening, but because we're preparing something much bigger! 😉🙌
Stay close. Big news is coming very soon.





















