Amélie Heinrich retweeted
À Paris, lors des manifestations du 17 octobre, une jeune femme partage son échange avec un CRS qui se déroulait plutôt bien, avant de montrer le comportement de deux autres CRS, dont un homme, qui s’est montré agressif physiquement envers elle. 😳
Legit children of the devil. Anything to pick out of the pockets of teenagers or hardworking people EVEN if they have a ticket
I think whoever wins the next election in France as long as one of their projects is to fire every ticket inspector and publicly humiliate them for the rest of their lives I don’t want it
Replying to @Dispatch_Graph @LiquidHbox
Using AI in a project to me is completely fine. Oneshotting a slop mod and not understanding anything is already a lot more gray.
Please remember that a lot of the people who attacked you for Crunch’s mod were probably also as uneducated as you were. Everyone larps nowadays
Replying to @Dispatch_Graph @LiquidHbox
Programming is a craft, but deep down it is just glorified mathematics. It’s more subjective but I do not think there is soul in code like there is in art. Local AI models make it easy to do AI coding without the environmental consequences of using the datacenters.
Replying to @Dispatch_Graph @LiquidHbox
The anti-AI crowd can be extremely aggressive and psychotic, sometimes for good reasons, sometimes not. Same with the pro-AI crowd. There is nuance to be had in everything, in software engineering in general AI has been a net positive for productivity, that’s just a fact
Replying to @LiquidHbox
I work in the games industry. Most people I know use AI for coding at work because it’s silly not to nowadays, your productivity just goes 10x. However a lot of them ban them from their personal projects because of their love of the craft.
Amélie Heinrich retweeted
society does not value art enough. we should be using modern tech to empower artists to build shit that wae never possible before.
i want to leave my house and think "woah im the future".
Amélie Heinrich retweeted
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction
Lejia Ye, Yuhua Xu, Yulan Guo, Lian Xu, Xiaohu Zhang
arxiv.org/abs/2610.19681
Abstract:
Accurate 3D reconstruction in real-world environments remains a significant challenge due to the coexistence of reflective and non-reflective surfaces, which pose distinct modeling demands. Existing methods often treat these surface types separately, limiting their generalizability and physical plausibility. To bridge this gap, we propose MicroSDF, a novel neural implicit framework that facilitates geometry and reflectance modeling through microfacet theory. Our approach incorporates three core innovations: (i) a microfacet-guided geometry model that extracts multi-scale surface normals (macroscopic and microfacet) from a signed distance field (SDF), regularized by a proposed microfacet normal consistency loss to enforce physically plausible surface orientations; (ii) an enhanced dual-branch color model, where the specular branch leverages the microfacet normals to model high-frequency reflectance, and the vanilla branch, unlike prior works, uses reflection direction (instead of viewing direction) to better model diffuse and low-frequency specular components; and (iii) a detection-guided color blending strategy that adaptively fuses the color outputs based on reflection priors, providing more physically intuitive blending than implicitly learned blending weights. Combined with a tailored multi-stage optimization scheme, the proposed MicroSDF achieves robust and high-fidelity reconstruction across reflective and non-reflective surfaces. Extensive experiments on DTU, Shiny Blender, Ref-NeRF, and DeepVoxels datasets demonstrate state-of-the-art performance, establishing a new direction for physically grounded neural reconstruction.
Amélie Heinrich retweeted
As a computer graphics person, M3 goes in S tier. It was the first Apple Silicon chip to gain dynamic caching and hardware ray tracing, and Apple’s implementations of both of those features is really good.
Replying to @frguthmann
Bindless as in proper HLSL ResourceDescriptorHeap? How do they handle barriers then?
Replying to @SolidBasis
No native Slang debugging for Mac. Also not a big fan of the macro hell you have to do to get cross platform bindless using Slang, with HLSL+DXC it's a loooot easier
Replying to @SolidBasis
- For heap allocations, it was just easier for me to keep things opaque. I understand the criticism though
- Same for RT pipeline support. (It's honestly quite the hassle with Metal shader converter so I decided not to do it)
Replying to @milostosic
Can BGFX do hardware raytracing? Multi draw indirect? Lightweight shader compiler? Bindless? BGFX is great for legacy hardware. AGFX is meant for higher end
Replying to @engineseer
I used xmake purely for its package manager so its easier for the demo, but adding your own CMakeLists.txt for the project should be dead simple, only requires a few platform links (Foundation, Metal, dxgi etc), should be in the README

















