Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

San Francisco, CA
Joined June 2009
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model! It's a good day to be working with OpenXR :) github.com/KhronosGroup/Open…
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Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday! We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
LASER DANCE@LaserDanceGame20 May 2025
ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉 In the meantime, be sure to wishlist the game on the Quest store➡️bit.ly/3W0huQf
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Want to upskill Android XR in Unity? We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their: ✔️ Practical tips for getting started – even without hardware ✔️ Strategies for successful Android XR development ✔️ Experiences using Unity’s tools, templates, and features Learn from the best → on.unity.com/3RDtjIZ #AndroidXR #Unity3D #GameDev
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Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below] Learn how to: 🔗 Use ARKit World Anchors to persist virtual objects 💡 Build a light control system for Philips Hue lights 📍 Anchor UI to real-world lights using Vision Pro 🛠 Let users assign lights to virtual entities This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀 📺 Watch here: youtu.be/saD_eO5ngog 📌 Code & setup details in the YouTube description
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I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish. This is the most in depth tutorial I made on XR with: ✅Passthrough Setup ✅ Scene model ✅ Spawning objects ✅ Navmesh ✅ Publishing your game on the Meta Store!
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The Duskbloods, a brand-new multiplayer game by FromSoftware, is coming exclusively to #NintendoSwitch2 in 2026! #NintendoDirect
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Dan Miller retweeted
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad! Tuesday 1:20pm schedule.gdconf.com/session/…
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Unfortunately I have been affected by this. While I didn’t expect it to happen so suddenly, I’m still incredibly grateful for nearly six years there! I’m open to new opportunities - so I'm more than happy to connect with anyone wanting to make great games!
BREAKING: Unity Technologies unexpectedly lays off a number of its developers, apparently including entire departments. The job cuts were announced to those impacted in a 5 AM email: 80.lv/articles/breaking-unit…
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Dan Miller retweeted
DiscussingFilm
@DiscussingFilm11 Feb 2025
First trailer for ‘FRIENDSHIP’, a new comedy movie starring Paul Rudd and Tim Robinson. In theaters this May.
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NEW VIDEO - I Tried Samsung's Secret Android XR Headset, and it was awesome. Think of it as the Nexus/Pixel of headsets. Full of smart software features like this. Coming this year. Full video: youtu.be/az5QL_NLBvg
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New dithering method dropped I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works. Explainer video: youtube.com/watch?v=HPqGaIMV… Source repository: github.com/runevision/Dither… #gamedev #vfx
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Unfortunately, MARVEL SNAP is temporarily unavailable in U.S. app stores and is unavailable to play in the U.S. This outage is a surprise to us and wasn't planned. MARVEL SNAP isn’t going anywhere. We’re actively working on getting the game up as soon as possible and will update you once we have more to share. - Second Dinner
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Updated my VR dev setup for the first time in years. Added a DIY headband, got a 5-meter link cable, removed straps from the controllers, and more. Also updated the basic VFX test project to Unity 6. github.com/keijiro/QuestTest
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This is our best port yet! Consider preordering if you can, you won't regret it 👍 If you are interested in reviewing it let me know!
Figmin XR is coming to #AppleVisionPro! 🥳 With HD graphics, environment reflections, 8k shadows, eye tracking controls and a brand new renderer it's truly our next-gen release! Coming to you December 18 Preorder today! (Link in comments) 😊
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Dan Miller retweeted
Excited to share the Unity OpenXR: Android XR package, our in-house AR Foundation implementation for Android XR. If you are developing for Meta Quest with AR Foundation today, you don't need to change any code to use the same features on Android XR. developer.android.com/develo…
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We're committed to VR for everyone and that continues today, as we are proud to announce Job and Vacation Simulator will receive Android XR support. Android XR supports immersive Augmented and Virtual Reality experiences developed on XR devices and we're excited to be a part of this new ecosystem. Learn More: owlchemylabs.com/blog/owlche…
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Dan Miller retweeted
I have a game that's almost done for VR. It was originally designed for Vision Pro but it has been mostly tested in Meta Quest 2. The best way to describe would be a casual cozy digital toy puzzle... Is there any publisher that might be interested in helping me launch it?
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