
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
San Francisco, CA
Joined June 2009
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- Followers8.6K
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Dan Miller retweeted
Really digging this Venn diagram set from @benz145
Galaxy XR is the Headset the Industry Needs to Take Its Next Major Step
Read our take 👇
roadtovr.com/samsung-galaxy-…
Dan Miller retweeted
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model!
It's a good day to be working with OpenXR :)
github.com/KhronosGroup/Open…
Dan Miller retweeted
Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday!
We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
LASER DANCE@LaserDanceGame20 May 2025Belgium
BelgiumConnected via Belgium App StoreAccount-level information, not a live location or per-post device.
ICYMI, here's our segment from yesterday's Creature Feature on IGN.
TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉
In the meantime, be sure to wishlist the game on the Quest store➡️bit.ly/3W0huQf
Dan Miller retweeted
Want to upskill Android XR in Unity?
We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their:
✔️ Practical tips for getting started – even without hardware
✔️ Strategies for successful Android XR development
✔️ Experiences using Unity’s tools, templates, and features
Learn from the best → on.unity.com/3RDtjIZ
#AndroidXR #Unity3D #GameDev
Dan Miller retweeted
Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below]
Learn how to:
🔗 Use ARKit World Anchors to persist virtual objects
💡 Build a light control system for Philips Hue lights
📍 Anchor UI to real-world lights using Vision Pro
🛠 Let users assign lights to virtual entities
This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀
📺 Watch here: youtu.be/saD_eO5ngog
📌 Code & setup details in the YouTube description
Dan Miller retweeted
I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish.
This is the most in depth tutorial I made on XR with:
✅Passthrough Setup
✅ Scene model
✅ Spawning objects
✅ Navmesh
✅ Publishing your game on the Meta Store!
Dan Miller retweeted
The Duskbloods, a brand-new multiplayer game by FromSoftware, is coming exclusively to #NintendoSwitch2 in 2026! #NintendoDirect
Dan Miller retweeted
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad!
Tuesday 1:20pm
schedule.gdconf.com/session/…
Dan Miller retweeted
Unfortunately I have been affected by this.
While I didn’t expect it to happen so suddenly, I’m still incredibly grateful for nearly six years there!
I’m open to new opportunities - so I'm more than happy to connect with anyone wanting to make great games!
BREAKING: Unity Technologies unexpectedly lays off a number of its developers, apparently including entire departments.
The job cuts were announced to those impacted in a 5 AM email: 80.lv/articles/breaking-unit…
Dan Miller retweeted

DiscussingFilm@DiscussingFilm11 Feb 2025
United Kingdom
United KingdomConnected via United Kingdom App StoreAccount-level information, not a live location or per-post device.
First trailer for ‘FRIENDSHIP’, a new comedy movie starring Paul Rudd and Tim Robinson.
In theaters this May.
Dan Miller retweeted
NEW VIDEO - I Tried Samsung's Secret Android XR Headset, and it was awesome. Think of it as the Nexus/Pixel of headsets. Full of smart software features like this. Coming this year.
Full video: youtu.be/az5QL_NLBvg
Dan Miller retweeted
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
youtube.com/watch?v=HPqGaIMV…
Source repository:
github.com/runevision/Dither…
#gamedev #vfx
Dan Miller retweeted
Unfortunately, MARVEL SNAP is temporarily unavailable in U.S. app stores and is unavailable to play in the U.S.
This outage is a surprise to us and wasn't planned. MARVEL SNAP isn’t going anywhere.
We’re actively working on getting the game up as soon as possible and will update you once we have more to share.
- Second Dinner
Dan Miller retweeted
Updated my VR dev setup for the first time in years. Added a DIY headband, got a 5-meter link cable, removed straps from the controllers, and more. Also updated the basic VFX test project to Unity 6. github.com/keijiro/QuestTest
Dan Miller retweeted
This is our best port yet! Consider preordering if you can, you won't regret it 👍
If you are interested in reviewing it let me know!
Figmin XR is coming to #AppleVisionPro! 🥳
With HD graphics, environment reflections, 8k shadows, eye tracking controls and a brand new renderer it's truly our next-gen release!
Coming to you December 18
Preorder today! (Link in comments) 😊
Dan Miller retweeted
Excited to share the Unity OpenXR: Android XR package, our in-house AR Foundation implementation for Android XR.
If you are developing for Meta Quest with AR Foundation today, you don't need to change any code to use the same features on Android XR.
developer.android.com/develo…
Dan Miller retweeted
We're committed to VR for everyone and that continues today, as we are proud to announce Job and Vacation Simulator will receive Android XR support.
Android XR supports immersive Augmented and Virtual Reality experiences developed on XR devices and we're excited to be a part of this new ecosystem.
Learn More: owlchemylabs.com/blog/owlche…























