I don't monitor this account, find me here: πŸ¦‹@runevision.bsky.social 🐘@runevision@mastodon.gamedev.place

Turku, Finland
Joined October 2011
Hi! I'm Rune, a full-time solo indie game developer (art, design, code, ...). I'm on πŸ¦‹Bluesky: bsky.app/profile/runevision.… And on 🐘Mastodon: mastodon.gamedev.place/@rune… I often post about my experiments there; here's a sampling of them. See you on the other side!
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To further disengage with this account, I've unfollowed everyone (96% hadn't posted in the last year anyway; this place feels like a bot-infested ghost town) and will disable replies on my (rare) posts going forward. I'm still very active on social media - find me elsewhere. :)
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Rune Skovbo Johansen β†’πŸ¦‹πŸ˜ retweeted
Building off @runevision's code example and awesome tutorial, I converted the effect into HLSL and fought Unreals completely undocumented landmass plugin for UE5. The result realtime erosion!
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_uU… Companion blog post: blog.runevision.com/2026/03/… #ProcGen #vfx #GameDev
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Rune Skovbo Johansen β†’πŸ¦‹πŸ˜ retweeted
.@runevision shared a breakdown of his GPU-friendly terrain erosion filter, designed to emulate erosion without simulation and simple to generate in chunks. The code is available: 80.lv/articles/fast-terrain-…
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My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_uU… Companion blog post: blog.runevision.com/2026/03/… #ProcGen #vfx #GameDev
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So, I made a hair shader that doesn't require specially made meshes or textures. Initially I made this work by sampling many normal directions rotated around the hair strand dir, but I eventually got an approximation working that doesn't rely on multi-sampling. Link in reply
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Five developers I miss on Bluesky and/or Mastodon, whose posts I only see the few times a year I check in here. :/ @Nothke @i_am_feenster @SzwajkaKacper @stonelabstudio @ValakhP Most everyone else have long since migrated...
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Rune Skovbo Johansen β†’πŸ¦‹πŸ˜ retweeted
Eye of the Temple is one of five nominees for the β€˜Solo Journey’ (best single player game) category in the inaugural #VRForever awards on Sep. 18! The VR Forever Steam event runs Sep. 18-23 with over 130 participating games, including new releases, demos and announcements.
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I'm unfollowing everyone here that I'm already following elsewhere. While I occasionally cross-post here, I never browse this site anymore, so I don't see posts from my follows anyway. The accounts I keep following are just to keep track, for future following elsewhere.
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Rune Skovbo Johansen β†’πŸ¦‹πŸ˜ retweeted
very happy to finally open-source my implementation of Surface Stable Fractal Dithering in Godot! thank you so much to @runevision for pioneering and sharing this shading technique! i’ll add more explanation to the readme eventually, but wanted to get this out! (link in reply)
getting somewhere with the light functions!
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With over a hundred pages, my personal website is on the larger side. I started it all the way back in 1998, and I've lost track of all the ways it has looked and functioned over the years. I've done a bit of digital archaeology to rediscover its past: runevision.com/about/evoluti…
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I wrote a bit about the many features I worked on at Unity Technologies 2009-2020, while the company grew from 20 to 3000 people. Get a peek behind the scenes of some familiar Unity features, as well as a few that never shipped. runevision.com/tech/unitywor… #gamedev #unity3d
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Don't use Twitter much anymore, but like I said on Bluesky a few days ago, I just bought my ticket to Everything Procedural Conference. Who else is going?
Everything Procedural Conference is back! Join us from 22-25 April 2025 for various lectures, talks, demonstrations and masterclasses in procedural content generation for games. Get your tickets here: everythingprocedural.com #EPC2025 #everythingproc #ProcGen #Houdini #GameDev
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For the few people who still post only or mostly here and not on πŸ¦‹ or 🐘, I'm curious why? I get more engagement on those platforms despite having half the followers. And @OskSta who recently got more active on πŸ¦‹ gets same engagement there with just a tenth of the followers.
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I get that it's tough to start from zero a new place. I recommend cross-posting in both/all the places for a while and focus your interactions on the other places, following and interacting with people there, while also making people here aware of your accounts over there.
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My selfish reason for this thread is that there's a few people whose updates I can still only follow here, and that sucks.
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