
Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.
San Francisco, CA
Joined June 2009
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Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at unity.com/spatial to learn more!
Dan Miller retweeted
Really digging this Venn diagram set from @benz145
Galaxy XR is the Headset the Industry Needs to Take Its Next Major Step
Read our take 👇
roadtovr.com/samsung-galaxy-…
Dan Miller retweeted
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model!
It's a good day to be working with OpenXR :)
github.com/KhronosGroup/Open…
Can't believe this #WWDC @vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s
In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
Dan Miller retweeted
Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday!
We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage.
Here's a short behind the scenes for how we shot it! 🎥
1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN.
TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉
In the meantime, be sure to wishlist the game on the Quest store➡️bit.ly/3W0huQf
Dan Miller retweeted
Want to upskill Android XR in Unity?
We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their:
✔️ Practical tips for getting started – even without hardware
✔️ Strategies for successful Android XR development
✔️ Experiences using Unity’s tools, templates, and features
Learn from the best → on.unity.com/3RDtjIZ
#AndroidXR #Unity3D #GameDev
Dan Miller retweeted
Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below]
Learn how to:
🔗 Use ARKit World Anchors to persist virtual objects
💡 Build a light control system for Philips Hue lights
📍 Anchor UI to real-world lights using Vision Pro
🛠 Let users assign lights to virtual entities
This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀
📺 Watch here: youtu.be/saD_eO5ngog
📌 Code & setup details in the YouTube description
Dan Miller retweeted
I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish.
This is the most in depth tutorial I made on XR with:
✅Passthrough Setup
✅ Scene model
✅ Spawning objects
✅ Navmesh
✅ Publishing your game on the Meta Store!
Dan Miller retweeted
The Duskbloods, a brand-new multiplayer game by FromSoftware, is coming exclusively to #NintendoSwitch2 in 2026! #NintendoDirect
I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it.
It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation.
I made a tilemap level editor as a bonus!
Did you know Anchors on #visionOS are persistent by default starting in 2.0+?
Persistent anchors are also supported on #MetaQuest and #AndroidXR
Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
Dan Miller retweeted
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad!
Tuesday 1:20pm
schedule.gdconf.com/session/…
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by @unitygames! It's Tuesday from 6pm-9pm.
More details and registration here: unityxrdevelopernightgdc2025…
I'll be there along with other colleagues!
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar on cross-platform Mixed Reality!
Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro
More info on @unitygames #GDC stuff here: unity.com/events/gdc
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus.
More info here: eventbrite.com/e/bay-area-ga…



















