Developer working on something new in XR for @unity. I focus on Augmented and Virtual Reality, building content, sharing knowledge and helping the community.

San Francisco, CA
Joined June 2009
Excited to share what I've been working on @unitygames! If you're building mixed or virtual reality content or interested in porting existing content to @Apple Vision Pro apply to Unity’s beta program at unity.com/spatial to learn more!
41
127
14
1,118
142,649
How many of these are you supposed to have?
2
5
456
I think you were asking for a pic like this @OscarFalmer
2
1
370
OpenXR 1.1.49 just dropped! It has a _whole_ pile of cross-vendor extensions too! Spatial entity, spatial anchor, spatial plane tracking, spatial marker tracking, and render model! It's a good day to be working with OpenXR :) github.com/KhronosGroup/Open…
2
4
16
931
Can't believe this #WWDC @vishnuganti and I's little clock app for #visionOS got sherlocked by Apple! /s In all reality it was only a mater of time, it's exciting to see how widgets are expanding and I love the idea of more content persisting. Excited to download the beta!
2
3
20
1,584
Huge thanks to everyone who tuned in to the Creature Feature on @IGN yesterday! We announced @LaserDanceGame is coming to Early Access in fall, and also showed off some new gameplay footage. Here's a short behind the scenes for how we shot it! 🎥 1/9 🧵
ICYMI, here's our segment from yesterday's Creature Feature on IGN. TL;DR - Laser Dance is coming to ✨Early Access✨ later this fall!🎉 In the meantime, be sure to wishlist the game on the Quest store➡️bit.ly/3W0huQf
2
4
4
26
2,124
Want to upskill Android XR in Unity? We sat down with XR legends @TRIPPVR, @litesportvr, @resolutiongame & @OwlchemyLabs to get their: ✔️ Practical tips for getting started – even without hardware ✔️ Strategies for successful Android XR development ✔️ Experiences using Unity’s tools, templates, and features Learn from the best → on.unity.com/3RDtjIZ #AndroidXR #Unity3D #GameDev
1
7
31
13,526
Just dropped Part 1 of my Apple Vision Pro tutorial series! [Tutorial link below] Learn how to: 🔗 Use ARKit World Anchors to persist virtual objects 💡 Build a light control system for Philips Hue lights 📍 Anchor UI to real-world lights using Vision Pro 🛠 Let users assign lights to virtual entities This is just the beginning — color picker, slingshot mechanics, and orb rings coming next 👀 📺 Watch here: youtu.be/saD_eO5ngog 📌 Code & setup details in the YouTube description
2
9
2
98
9,211
I just released a 2.5 hour long tutorial to show how to build a Mixed Reality game in Unity from start to finish. This is the most in depth tutorial I made on XR with: ✅Passthrough Setup ✅ Scene model ✅ Spawning objects ✅ Navmesh ✅ Publishing your game on the Meta Store!
15
30
1
249
12,711
The Duskbloods, a brand-new multiplayer game by FromSoftware, is coming exclusively to #NintendoSwitch2 in 2026! #NintendoDirect
576
5,998
3,109
32,478
3,753,817
I recently finished the @pikuma course on making a 2D game engine with C++, SDL, ImGui and Lua! 10/10 highly recommend it. It was fun to get a deeper understanding on how all the pieces fit together and explore ECS implementation. I made a tilemap level editor as a bonus!
3
11
1
158
7,261
Did you know Anchors on #visionOS are persistent by default starting in 2.0+? Persistent anchors are also supported on #MetaQuest and #AndroidXR Learn about these features are more at @andybiar's and I's Cross-platform Mixed Reality talk at #GDC25 happening next Tuesday!
3
6
73
5,009
Kick this off and going to make a coffee ☕️
2
10
651
Dan Miller retweeted
Last plug for the Unity XR GDC talk! Because Unity is sponsoring the talk, anyone with an Expo pass can attend, which is rad! Tuesday 1:20pm schedule.gdconf.com/session/…
1
4
17
1,028
If you'll be at #GDC this year and are working in #XR be sure to come to the XR developer night hosted by @unitygames! It's Tuesday from 6pm-9pm. More details and registration here: unityxrdevelopernightgdc2025… I'll be there along with other colleagues!
6
1
33
5,722
When debugging on #visionOS it can be helpful to view the eye gaze cursor sometimes. You can enable it via accessibility settings under Interaction / Pointer Control
3
514
I'm excited to share I'll be giving a talk at #GDC2025 this year with @andybiar on cross-platform Mixed Reality! Going to be a bit more technical, talking about OpenXR, Meta Quest, AndroidXR and Apple Vision Pro More info on @unitygames #GDC stuff here: unity.com/events/gdc
1
4
58
5,813
slack is down, a corporate snow day ☃️
1
9
894
Here’s your semi-annual reminder to clean your keyboard(s)
1
296
I'll be giving a short presentation and on a panel at the Bay Area Games and XR Industry Symposium this Friday at Northeastern's Oakland Campus. More info here: eventbrite.com/e/bay-area-ga…
1
10
743