Replying to @magicrat_larry
Looking at these assets… polygon packing could do some wonders. The complexity should be quite low if you already develop your own engine.
Andreas Loew retweeted
When creating the engine to our point and click game I hit a point where the fps dropped due to the images being rendered. Their size was large and mostly transparent pixels. TexturePacker was the tool that helped greatly reduce this problem. It trims whitespace for you and packs all the sprites into one image to load. What you end up with is just pure efficiency @CodeAndWeb
Andreas Loew retweeted
Just bought TexturePacker today and my god it's amazing! Found out it has native support for normal map packing as well.
So it places the normal maps in the same location and then auto creates a canvas texture in godot!
This will legit save weeks during development
Our first tutorial for Axmol Game Engine - a clone of cocos2-x V4: codeandweb.com/texturepacker…
Created a new tutorial about PNG compression. Works
great with @PixiJS and @phaser_
Convers lossy and lossless compression methods.
codeandweb.com/texturepacker…
Replying to @photonstorm
Thanks for reporting it. I‘ve already noticed it myself. Just had no time for a new release ;)
Replying to @CodeAndWeb @photonstorm
Which version was installed before?
Replying to @photonstorm
Strange. I've never seen that error before... and nobody reported such an issue before.
II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.
Replying to @aymericlamboley
The newest release of TexturePacker now contains the @playcanvas exporter!
Andreas Loew retweeted
Bought @CodeAndWeb's Sprite Illuminator ages ago and finally tried it! Cool tool!
Tried automatic, then semi-auto (see quoted), then manual. Think I prefer manual (this one). Thoughts?
For @MindFeastGames #IndieDev #art
Lighting magic! 💡 Today Rupert tried an experiment of applying "normal maps" to one of our 2d characters. This is a proof-of-concept showing how moving a light source around can affect different parts of the image in different ways. Pretty cool..!
#gamedev
#madewithunity
Andreas Loew retweeted
Since I know how much some positive Feedback can mean, I just had to share this: I just bought BabelEdit from @CodeAndWeb after using the 7 day trial for like 30 minutes because I immediately fell in love with it. It's just EXACTLY what I was looking for and works perfectly 😍
Replying to @SOV_game
Packing is quite complex… but since you do it not too often it should be a good time investment.
Andreas Loew retweeted
Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️
#screenshotsaturday #madewithunity #gamedev #gamedevelopment
Replying to @SOV_game
Try enabling the polygon packer - it should reduce the sprite sheet size even more….
Replying to @CodeAndWeb @aymericlamboley
Ok - it's the "official" exporter from the Playcanvas team - so it should work :)
Replying to @aymericlamboley
Is the exporter from the GitHub link still working with the current play canvas?
Updated our Angular + ngx-translate tutorial.... codeandweb.com/babeledit/tut…
@alligatorio #babeledit #anguar










