Andreas Loew retweeted
When creating the engine to our point and click game I hit a point where the fps dropped due to the images being rendered. Their size was large and mostly transparent pixels. TexturePacker was the tool that helped greatly reduce this problem. It trims whitespace for you and packs all the sprites into one image to load. What you end up with is just pure efficiency @CodeAndWeb
Andreas Loew retweeted
Just bought TexturePacker today and my god it's amazing! Found out it has native support for normal map packing as well.
So it places the normal maps in the same location and then auto creates a canvas texture in godot!
This will legit save weeks during development
Andreas Loew retweeted
Bought @CodeAndWeb's Sprite Illuminator ages ago and finally tried it! Cool tool!
Tried automatic, then semi-auto (see quoted), then manual. Think I prefer manual (this one). Thoughts?
For @MindFeastGames #IndieDev #art
Lighting magic! 💡 Today Rupert tried an experiment of applying "normal maps" to one of our 2d characters. This is a proof-of-concept showing how moving a light source around can affect different parts of the image in different ways. Pretty cool..!
#gamedev
#madewithunity
Andreas Loew retweeted
Since I know how much some positive Feedback can mean, I just had to share this: I just bought BabelEdit from @CodeAndWeb after using the 7 day trial for like 30 minutes because I immediately fell in love with it. It's just EXACTLY what I was looking for and works perfectly 😍
Andreas Loew retweeted
Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️
#screenshotsaturday #madewithunity #gamedev #gamedevelopment
Andreas Loew retweeted
Found a super cool tool for #kitbashing 3D models😃
With TexturePacker3D from @codeandweb I reduced 11 texture sets (left) to a single 4k atlas (right), 85% reduction! 😍
#gamedev #indiegame #indiedev
Andreas Loew retweeted
2. BabelEdit:
I used this app which is a paid solution, you pay once and get access to the app. They have a trial which I used to try the app. It is so cool and rich of features and exporting options.
Try it with the trial and see if you enjoy it
Website: codeandweb.com/babeledit
Andreas Loew retweeted
shoutout to past me who was crazy enough to attempt a normal map with Live2D... [inspired by Denchi's tests with it] I still think its super cool but so much work holy hell.
Andreas Loew retweeted
We are recruiting for a Lead JavaScript Developer 100% remote (Typescript/Pixi/Howler/Spine/Texture Packer/ WebGL etc) get in touch for full job spec if this is you or you know someone looking. Global / 100% remote, full time, we are not looking for services or agencies. Thanks!
Andreas Loew retweeted
I really recommend this for the #indiedev community, TexturePacker from @codeandweb ! codeandweb.com/texturepacker
Andreas Loew retweeted
Replying to @ModernVintageG
I love Texture Packer from @CodeAndWeb, for 2d indie developers working on many Open Source engines it's perfect as it's already a community/industry standard for creating optimized sprite sheets.
Andreas Loew retweeted
Replying to @LabsSkull
Some relatively cheap or free tools that I use:
Affinity Designer - great vector graphics package at a fraction of the cost of Photoshop bit.ly/33YKADn
TexturePacker - sprite sheet creation bit.ly/3kHbDK0
Audacity - free sound editor bit.ly/3hVaOvr
Andreas Loew retweeted
I-ve had sprite illuminator for years and I had never tried it out. I must say, this is awesome :O
Andreas Loew retweeted
#spriteilluminator #pirate #pixelart #Nightfall #lightsource new test with different lights in a darker atmosphere.
I humbly think it works pretty well! What do you think ?
Andreas Loew retweeted
Wow, 500 followers already! Thank you all for your support!
By the way, don't party too hard around lasers.
#bottomlessgame #indiedev #indiegame #metroidvania #pixelart #gamedev #game #GodotEngine
Andreas Loew retweeted
Behind the scenes: how our #skeleton got its look
#animation #normalmap #indiegame #gamedevelopment #unity2d #spriteilluminator #dunjunguy
Andreas Loew retweeted
I was about to code my own texture packer. Confident I'm capable, but for the price of codeandweb.com/texturepacker, holy HECK would that be an inefficient use of my time/money. #GameDev #OpenGameArt





























