TexturePacker ・ SpriteIlluminator ・ PhysicsEditor | Co-Author of "Learn cocos2d game development" | Imprint: https://xitter.cf/t.co/Ivk4b989O1

Neu-Ulm, Germany
Joined March 2011
Andreas Loew retweeted
When creating the engine to our point and click game I hit a point where the fps dropped due to the images being rendered. Their size was large and mostly transparent pixels. TexturePacker was the tool that helped greatly reduce this problem. It trims whitespace for you and packs all the sprites into one image to load. What you end up with is just pure efficiency @CodeAndWeb
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Andreas Loew retweeted
Just bought TexturePacker today and my god it's amazing! Found out it has native support for normal map packing as well. So it places the normal maps in the same location and then auto creates a canvas texture in godot! This will legit save weeks during development
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Our first tutorial for Axmol Game Engine - a clone of cocos2-x V4: codeandweb.com/texturepacker…
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II found my ApplePen again after 2 days - in the oven. It had magnetically attached itself to the grill grate when I had put it down on the table... Fortunately, I had noticed before the ApplePen was cooked.
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Andreas Loew retweeted
Bought @CodeAndWeb's Sprite Illuminator ages ago and finally tried it! Cool tool! Tried automatic, then semi-auto (see quoted), then manual. Think I prefer manual (this one). Thoughts? For @MindFeastGames #IndieDev #art
Lighting magic! 💡 Today Rupert tried an experiment of applying "normal maps" to one of our 2d characters. This is a proof-of-concept showing how moving a light source around can affect different parts of the image in different ways. Pretty cool..! #gamedev #madewithunity
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Since I know how much some positive Feedback can mean, I just had to share this: I just bought BabelEdit from @CodeAndWeb after using the 7 day trial for like 30 minutes because I immediately fell in love with it. It's just EXACTLY what I was looking for and works perfectly 😍
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Sprite atlas of our english units, packed with TexturePacker by @CodeAndWeb . A very nice tool❗️ #screenshotsaturday #madewithunity #gamedev #gamedevelopment
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Found a super cool tool for #kitbashing 3D models😃 With TexturePacker3D from @codeandweb I reduced 11 texture sets (left) to a single 4k atlas (right), 85% reduction! 😍 #gamedev #indiegame #indiedev
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I don't really understand #apple... I am completely against child pornography - but the CSAM scanning, what is it good for? I don't see how this would have any use in reducing child porn. The scum switches to Android... and Apple monitors the innocent rest?
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Andreas Loew retweeted
2. BabelEdit: I used this app which is a paid solution, you pay once and get access to the app. They have a trial which I used to try the app. It is so cool and rich of features and exporting options. Try it with the trial and see if you enjoy it Website: codeandweb.com/babeledit
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Andreas Loew retweeted
The normal map setup and test within Sprite Illuminator.
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Andreas Loew retweeted
shoutout to past me who was crazy enough to attempt a normal map with Live2D... [inspired by Denchi's tests with it] I still think its super cool but so much work holy hell.
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Thanks for the @gatsby webinar. @ascorbic my question that still remains is how to handle different image resolutions. High-dpi screenhots should not exceed their regular width. E.g. a screenshot on macOS with 600px should have a max-width of 300px on the webpage.
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Funny... I thought that the moai game engine @getmoai was dead. But it still seems to be maintained. Last change is from 2020...
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