programmer of things, part-time amateur woodworker, ignorer of unbalanced positions. Santa Monica Studio, formerly id Software, Obsidian, and others.

Dallas, TX
Joined December 2014
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
Want to get into the game dev industry? I made this (clickbait) mistake, too. Also, you’re never too young or old.
This quoted post is unavailable.
1
Replying to @DustinHLand
I AM DRAMA FREEEEEEEEEEEEEE!!!!!!!!!!
1
Still laughing at this 12 hours later 😂 #GodofWarRagnarok
31
358
40
3,328
I know I haven’t been posting much for a while, but I just gotta say… best team ever. Last night was a blast (and I’m sure I made a fool of myself, but That’s Okay!)
5
michael bosley retweeted
I've been waiting 4 years to tell this joke.
31
522
46
3,657
12 years ago! Have many good memories of working on New Vegas. Learned a ton and made many good friends along the way.
Ring-a-ding-ding, baby! Happy 12th Anniversary, Fallout: New Vegas! #Fallout
7
4
61
We are thrilled to announce that #GodofWarRagnarok has gone gold! On behalf of SMS and all of our partners, thank you to the fans for supporting us over the course of development. We’re almost to launch and can’t wait for you to play on November 9! 💙
1,544
8,687
2,864
59,602
michael bosley retweeted
There is a general perception that C/C++ is only for peak performance cases, so API can be ugly — if you wanted easy and clear, you would be using a different language. I think that is unfortunate. It is possible to make “joyful API” in C.
16
36
3
342
whether I design top down or bottom up depends. for heavily user facing things, top down. for performance critical internals, bottom up. for most code, I use an iterative approach. create the minimal set of functionality needed for each step and refactoring as I go.
1
2
Replying to @IridiumGameDev
I did that last night! by accident... and then I cried a little... but I'm better now! mostly...
1
honestly, don't really worry about it. when you can recognize this kind of stuff, you've already graduated beyond it into a whole new level of "crap, I _really_ don't know anything..." :D
I don't know, I think this is some pretty advanced fixing, if I do say so myself.
unavailable
2
3
michael bosley retweeted
Get a glimpse of the dangers Kratos and Atreus will face in the new Father and Son CG trailer for God of War Ragnarök.
519
7,472
3,747
35,474
michael bosley retweeted
Behold, a god’s hammer. God of War Ragnarök Jötnar Edition comes with a 16" replica of Thor's hammer. Watch the full video, plus pre-order info: play.st/3alRwS6
299
1,889
482
13,796
Replying to @IridiumGameDev
Yep, totally. Oh wait, did he mean _playing_ them? 😝
3
Oh, hey, so a thing happened. I’m now a part of the engine team for #Sony’s Santa Monica Studio working on #GodofWar. Apparently I’m so excited to be here, I forgot to announce it!
23
26
442
Replying to @IridiumGameDev
I’m making you pull your hair out, eh? ;)
2