I'm slowly transitioning away from this crazy platform. Bluesky seems to pick up the gamedev inspiration feed pretty well from what I can see, and I miss X/Twitter less and less.
1
148
I used to play this game so much back in the days. It's SO FRICKIN GOOD!!
And the graphics has aged really well too ❤️
RunMan: Race Around the World OFFICIALLY LAUNCHES ON STEAM OCTOBER 1ST, my 36th birthday and the game's 15th anniversary! GET PUMPED for the classic collaboration from myself and @MaddyThorson!!
Tommy Salomonsson retweeted
Adobe Photoshop is forcing me to update the 2021 version. I know, in my heart of hearts, nothing will change that will make my life easier in any way. (Which is why I waited as long as possible to update it.)
Tommy Salomonsson retweeted
I fire up Microsoft Word and get this message.
My instant, reflexive reaction is fear. Also, certain knowledge that, whatever changed, it was not changed to benefit me in any way.
There's a special place in hell for UI developers who adjusts the layout and switch position on buttons as you are pressing them
1
2
105
Tommy Salomonsson retweeted
A nice article about the game I've been working on and now I can finally talk a little more about it🥳
pcgamesn.com/heart-electric/…
I'm in love!
2
138
Holy cow. This looks like my type of graphics 100% 😍😍😍
I’ve got a Dungeon Crawler for you that visually looks like a hand-drawn sketch—honestly, like something my daughter could have drawn but Heroes of The Seven Islands still manages to pull you in...😍
Overview inside the comments 👇👇
#turnbased #indiegame #indiegames
1
3
152
Your bird is mine
Which ain't right
Just show your face
In broad daylight
I'm telling you
Gonna go after you
Gonna get your mine
Don't shoot to kill
Schampo, schampo
🎶
72
Fantastic news, and awesome job!!!
NEW BLOG ALERT! 🚨
We really should start making these posts more often, because phew there's a lot that happened in the last 8 months!
Check out our latest blog here 👇
ruffle.rs/blog/2024/09/12/op…
#flashplayer #ruffleflash
72
Seeing the ground come closer at terminal velocity makes you question your life choices, I guess.
Well, my trust in Unity was low before the runtime fee (which would have hit us very hard), but now we don't need to panic-port away from it with the same tight deadline at least.
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately.
Learn more: on.unity.com/4dZLimi
1
148
Had a Russian modder live commenting as I did changes to our localization document. Huh?
Did a bit of digging and seems like we store our google credentials in plain text, together with the localized strings. In our release builds.
I think I'll go back to bed now.
1
4
172
Oh crap. Learned today that the modder is from Ukraine, not Russia. My sincere apologies @johnates_klipi 👋
1
2
119
Needed to debug my pathfinding, but only have one glyph per cell, so color coded it (with info on mouse over). Result looks pretty trippy 😁
#gamedev #roguelike #ascii
6
151
TWO seconds? I have apps that takes 20 seconds to launch. What are you talking about?!? Of course 0.02 seconds is better than 20 seconds.
Anything that takes longer than 0.5-1s to launch annoys me. 20s infuriates me.
"But, quite frankly, I don't think the average user cares if an application takes 2 seconds to launch instead of 0.02 second."
I bet they do!
They may not be able to pinpoint exactly what the problem is, but they sure know the feeling of a sluggish app/system!
1
130
I really love the current graphics of Caves of Qud, and not really a fan of representing your character with a @, but goddamn this screenshot is just.... ascii-❤️
1
192
Tommy Salomonsson retweeted
He sounds like a middle manager to me, not being able to control/measure the product each month, but instead focusing on the man hours spent.























