๐ Brian Bucklew ๐ โอค๏ผโฟ๏ผโอค โ๐ฎ retweeted
Playable mutated plants and animals are coming to Caves of Qud: Diaspora.
qud was in EA for 11 years, it's kinda our process. Who doesn't love new patches every week or two??
is that good
gamedeveloper.com/pc/caves-oโฆ
๐ Brian Bucklew ๐ โอค๏ผโฟ๏ผโอค โ๐ฎ retweeted
Monumentally expansive roguelike Caves of Qud is getting even bigger in December with an early access expansion that lets you play as messed up dogs and trees bit.ly/3U5M6S7
๐ Brian Bucklew ๐ โอค๏ผโฟ๏ผโอค โ๐ฎ retweeted
Reasons to nom Caves of Qud for the Steam Awards:
โถ Loved by science fiction writers, sickos and critics alike
โถ Flexible pick, can nominate for almost every category
โถ The one the cool kids are picking
โถThis is the ONLY year you can do this
the cool thing is either the ai bubble bursts and there are no jobs or the ai bubble doesnt burst and is real and there are no jobs
theres lots of fancier fighter jet devs, I'm not so fancy, just an aging workhorse F15 that can tow 14k bl bomb payloads day in and day out reliably
What we needed: A useful index of all human knowledge, easily usable to go right to the source.
What we got: A medicore redditor that read every wikipedia page with marginal comprehension and really wants you to like them.
we'll end up with 2, because of monopoly laws; but any AI megacenter > 2 is going to end up as like a monkey habitat or something
like even if LLMS work bigly one problem is we need at most *1* datacenter stuffed full of every information we've ever made, every other copy is redunant and will be ripped out as soon as the tech finally matures (which it probably already did 18 months ago)












