It seems that transmedia is alive and well. At least in think pieces.
Even if we don’t want to just call it franchising.
wired.com/story/the-last-of-…
Re-upping my donation with SAG-AFTRA joining the WGA on strike.
And taking special pleasure at submitting for my corporate matching gift. Especially after this week’s internet main character role.
Join me if you can:
secure2.convio.net/afa/site/…
Sara Thacher retweeted
Happy July 4th. Here is a (dummy) 6" shell, the type that is launched at Disneyland which is the only place in the world that uses Disney's patented compressed air launch system instead of black powder which is expensive but no launch smoke/pollution. One of my Disney Projects.
This post from @ChloeMashiter:
chloemashitermakesthings.wor…
Some fundamentals about how to build immersive theater people understand.
Would “this” this post 1000 times.
Sometimes, after watching a well made tutorial video, do actually feel like I’m in The Matrix.
“Now I can knife-pleat.”
Sara Thacher retweeted
One of the benefits of being on the Peabody Interactive Board is recognizing inventive videogames that have a #storythatmatters and wicked fun gameplay. Unpacking by @witchbeamgames & @PlayHumbleGames is all that. This playthrough video gets it "They don't deserve you."
Sara Thacher retweeted
We're hiring an archivist at @museumofplay. If you know of any trained archivists with a passion for play & play history and an interest in working with both physical and digital materials, please spread the word: museumofplay.org/jobs/
Sara Thacher retweeted
If we were really serious about recognizing achievements in videogames there'd be an award for "Best Spreadsheet"
Sara Thacher retweeted
About 15 years ago, I stopped asking to work on specific films at ILM and instead started asking to work with specific PEOPLE.
Artists I knew I could learn from.
Nothing has boosted my career growth and job satisfaction more than that single conscious choice.

















