
developers of @AndroidCactus, @UnpackingALife and @TempopoGame
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ALT Picture from BitSummit 2023 in front of the Tempopo booth. Three Developers of Tempopo are showing off the hand crafted booth behind. The text "Tempopo" is seen on the banner and "floating" above the booth.

ALT An open Eki Stamp book with a stamp of each of Witch Beam's games: Assault Android Cactus, Unpacking, and Tempopo. Each of the stamps has "Witch Beam Games" on the bottom of the circular border, the titles in the middle, and the katakana titles along the top left of the circular border. There are digital emojis from Tempopo over the image that include each of the flowers in their single form, Uplift Tempopo, and Hana Thinking.

ALT Picture from BitSummit 2023 in front of the Tempopo booth. Three Developers of Tempopo are showing off the hand crafted booth behind. The text "Tempopo" is seen on the banner and "floating" above the booth.

ALT An open Eki Stamp book with a stamp of each of Witch Beam's games: Assault Android Cactus, Unpacking, and Tempopo. Each of the stamps has "Witch Beam Games" on the bottom of the circular border, the titles in the middle, and the katakana titles along the top left of the circular border. There are digital emojis from Tempopo over the image that include each of the flowers in their single form, Uplift Tempopo, and Hana Thinking.

ALT For ten years, Witch Beam has created award-winning games for PC and consoles with the Unity game engine. Unity Technology have announced a plan to charge developers each time their game is “installed”, which would create an unpredictable cost and be unfeasible to implement. Unity knows that in many cases they have no way to know how many times a game is installed but insists it will calculate a number anyway with a method they won't divulge. That makes this new fee model invasive, error-prone, and in addition to the subscription fees developers pay to make their games in Unity. This change isn’t part of an upcoming Unity release, they will apply it retroactively to all games made with Unity, even ones released prior to their announcement. Small developers always have to consider implications of licencing terms carefully, but Unity has shown it is willing to try and change their rules after the fact. This is an unreconcilable violation of trust.

ALT We urge Unity to abandon this plan and listen to their development community to salvage what’s left of their reputation. Our next game, Tempopo, is being built in the Unity engine. For now we will continue development to honour our existing commitments but are actively seeking alternatives for all future projects.














