Working on games @AlientrapGames

Toronto
Joined February 2009
Lee Vermeulen retweeted
I saw this video on Reddit of DuneCrawl, which uses my Asset Forge for sketching. I love it, in fact, I loved seeing this so much that it gave me a lot of inspiration. Big plans for Asset Forge, hopefully will already be able to share soon. redd.it/1x2fy0r
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Prototyped an AR game where you push around a self-balancing robot
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Lee Vermeulen retweeted
DuneCrawl is coming out on Android, PlayStation, and Xbox October 19th! Android: play.google.com/store/apps/d… PlayStation: store.playstation.com/en-ca/… Xbox: xbox.com/en-CA/games/store/d… Switch + Switch2 later this year
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We'll be in Kyoto next week showing Astromine at BitSummit! Booth 1F-D09 bitsummit.org/en/game/astr... Hoping to also make it to Tokyo Indies on 20th. Let me know if your around
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Another attempt at the voxel physics idea where voxels rejoin the grid. They now join over time once slow enough, and lerp into position
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Tried out a voxel physics idea where it breaks into individual cube bodies, then adds back to the voxel grid after
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Testing a new voxel 'acid system'. Spreads like fire (but only downwards, and also 'drips' to floors below it), but also burns everything
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Showing Astromine at @dayofthedevs GDC this year! Come talk to me about voxels
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Working on the procedural generation of enemy moon bases for Astromine
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All of the aliens in Astromine are made out of voxels - you blow through their flesh to expose their vulnerable cores
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Astromine demo is now out on Steam! store.steampowered.com/app/4… Try out the first two planets of our voxel physics co-op survival game
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Lee Vermeulen retweeted
Roam vast lands atop a gigantic crustacean armed to the teeth in the open-world action-adventure game DuneCrawl, available now for PC. 🦀🏜️
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Lee Vermeulen retweeted
DuneCrawl is now out on Steam! 🦀
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Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
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Testing a tree/plant voxel regrowth system for Astromine. Will be way slower, but maybe this regrowth speed could make a good boss fight
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In Astromine even the other players are fully destructible voxel robots
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First trailer for Astromine! Our voxel physics survival game coming out next year. Can wishlist and sign up to playtest now on Steam
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Dig, build, and fight for the solar system in Astromine! Experience co-op survival on fully destructible voxel planets. Early Access comes in mid 2026!
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Watch Day of the Devs this Wednesday for a first look at our game Astromine! This trailer shows just a tiny bit of the giant voxel boss fights
INDIE!!!! GAMES!!!! Join us THIS WEEK on December 10th at 10 AM PT for DAY OF THE DEVS: @thegameawards DIGITAL SHOWCASE! Six world premieres, three release date announcements, and a WHOLE LOTTA great games 🔥 Learn more: dayofthedevs.org
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