We are a small team with great ideas for big projects!!! ...Work in GeoBat... :) Instagram: @shockpixels Discord Group: https://xitter.cf/t.co/hBS9Qc7Z5r

Vitória, Brasil
Joined February 2014
ShockPixels retweeted
Quick showcase of what we have for Project Oblivion so far! #indiedev #gamedev #Indie #pixelartㅤ #2D #ShowcaseThursday #ThumbsUpThursday #DevlogThursday
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ShockPixels retweeted
Dev Progress #7 - Quick update- Look Up/Crouch: Faye can now look up and crouch, giving her more options to dodge enemy bullets and perform combos. Chatbox & Subtitles: We're working on two formats for conversations: traditional chatboxes and subtitles that don't stop gameplay, mainly for quick info and in-game dialogue. OST: Some tracks are already in the works, and we'll be showing some of them soon! #indiedev #gamedev #indiegame #pixelart #2DGame #ActionGame #Metroidvania #GameDevelopment #IndieDevs #GameDev
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ShockPixels retweeted
Dev Progress #6 - Ledge Grab: Faye can now grab ledges, opening up new ways to navigate the environment and reach platforms. - Sprint: Faye now has a faster movement option to, well, move around the map. To accommodate this, Dash distance and speed have been reduced. We're still deciding whether Sprint should be an unlockable mechanic or available from the start, so let us know what you think! VFX and some additional fixes are still to come, but the core implementation of both mechanics is done. Stay tuned! #indiedev #gamedev #indiegame #pixelart #2DGame #ActionGame #Metroidvania #GameDevelopment #IndieDevs
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ShockPixels retweeted
Dev Progress #4 This week, we implemented VFX, Lock Mode, and our first Special Attacks. Faye can now use Sky Rend and Crimson Break. We're also starting work on the Tileset and enemies. Support us: ko-fi.com/zkell #indiedev #gamedev #pixelart #metroidvania
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ShockPixels retweeted
Dev Progress #2: Two weeks after moving Project Oblivion to Unity, we’ve focused on improving movement, especially walking and dashing. Next, we’ll continue rebuilding the HUD and share more about SDA, Overload, and Runes. Skills will come later. #gamedev #indiedev #pixelart
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ShockPixels retweeted
Quick progress update. We’ve been testing some new SFX, along with a small preview of the Engineering area. We’re still looking for a good programmer to join the project. If you know someone who might be interested, let us know! Join our Discord: discord.gg/XTKjjXHzq
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ShockPixels retweeted
It's Time. To.. #PitchYaGame! Moylo is a hand drawn, frame by frame action game animated in rubber hose cartoon style. First time to share a shot from our game. Please Follow, like and RT. It helps a lot to get the word out Work in progress, Steam page soon! #IndieDev #Gaming
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Trabalhei um pouco nesse fim de semana no level do meu joguinho para espalhar alguns coletáveis. Estou feliz como as coisas estão fluindo 😊 #indiedev
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Pixel art practice: The Last Blade new stage #ドット絵 #pixelart #TheLastBlade #NeoGeo #SNK
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Trailer | Sophie: Starlight Whispers ✨ Lançamento: 10 de Março, 2026. Adicione já na sua wishlist da Steam. store.steampowered.com/app/1…
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wip – My next game is starting to get a bit of color haha I took advantage of the end of the night and added some assets to the scene. #indiedev #gamedev
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Port: Um teaser novo pra comemorar o Dia do Folclore! Eng: Today is Folklore Day in Brazil, and to celebrate it, nothing better than a new teaser! Wislist Visagens: store.steampowered.com/app/2… #diadofolclore #Brasil #indiedev #indiegames #IndieGameDev
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Disaster Arms - Impact Project B.A.H.N. 30 bosses. Coming to Steam in 2025.
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SomnaBuster's demo is live on itch!! I'm stoked to share more with everyone soon 🫡
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