Quick showcase of what we have for Project Oblivion so far!
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Dev Progress #7
- Quick update-
Look Up/Crouch: Faye can now look up and crouch, giving her more options to dodge enemy bullets and perform combos.
Chatbox & Subtitles: We're working on two formats for conversations: traditional chatboxes and subtitles that don't stop gameplay, mainly for quick info and in-game dialogue.
OST: Some tracks are already in the works, and we'll be showing some of them soon!
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ZKELL retweeted
✨Animation Demo Reel✨
Hey there! My name is Darien McArthur and I’m a Panamanian American voice actress based in Dallas, Tx!
Email : [email protected]
All credits to @finelinelexie for the amazing demo and design💖
Ps my favorite slot is 4 🤭
Dev Progress #6
- Ledge Grab: Faye can now grab ledges, opening up new ways to navigate the environment and reach platforms.
- Sprint: Faye now has a faster movement option to, well, move around the map. To accommodate this, Dash distance and speed have been reduced.
We're still deciding whether Sprint should be an unlockable mechanic or available from the start, so let us know what you think!
VFX and some additional fixes are still to come, but the core implementation of both mechanics is done.
Stay tuned!
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Dev Progress #5
We’ve been quiet, but development hasn’t stopped!
New camera, reworked HUD, smoother combat, better aerial movement and wip room transitions.
Voice acting as well! (option to disable all voice acting)
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Dev Progress #4
This week, we implemented VFX, Lock Mode, and our first Special Attacks.
Faye can now use Sky Rend and Crimson Break. We're also starting work on the Tileset and enemies.
Support us: ko-fi.com/zkell
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Dev Progress #3
This week, we implemented the main HUD systems: HP, EN, CB, Syringes, Overload, and Crash.
The goal was to make the core combat resources readable and functional during gameplay.
PT-BR voice-over + English subtitles.
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