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-10x Developer & Founder @SymmetryBreak

He/Him
Joined September 2017
Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)Photo by schneckerstein.bsky.social (@schneckerstein)
FYI: You will find me mostly on Bluesky from now on bsky.app/profile/schneckerst…
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I come once every moon to this godforsaken website, just to find out that Viktor Antonov died?! Rest In Peace :(
I'm deeply saddened by the passing of Viktor Antonov. Though I never had the privilege of meeting him in person, I’ve looked up to him as a mentor and a huge inspiration. One of the greatest world builders of our generation, our industry is much poorer without him. Rest in Peace
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schneckerstein.bsky.social retweeted
The entire population of Gaza is at risk of dying. The entire population of Gaza is at risk of dying. The ENTIRE population of Gaza is at risk of dying. Think about that.
The entire population of North Gaza is at risk of dying.
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(our asset stuff is on sale btw👀)
✨ First time part of an official Unity Sale ✨ Grab Tasty Grass Shader and Screen Space God Rays on sale at 50% off now through October 2nd! assetstore.unity.com/publish… #vfx #unity3d
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Stuff like this makes me dread C# for game dev. You end up with a language that makes it easier to get things done, but harder to get them right.
#UnityTips Optimizing structs can be counter intuitive, it may be faster to assign a new struct over incrementing in an existing one. The slower version is due to the overhead of temporary copies and the other one is easier for the compiler to optimize. #gamedev #indiedev
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naming vector types in my custom math lib like
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schneckerstein.bsky.social retweeted
Quick life update: I stopped working at @tribandtweets after three incredible years in order to go beck to studying. I’ll stay in Copenhagen though, and I’ll work as a freelancer next to uni. I’m specialised in shader programming/graphics performance and porting…
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I often play Hunt: Showdown, had severe issues with wonky frame rates. Issue is completely gone + the fans are barely audible. Performance is also barely affected, due to GPU limit. This should hold true for other titles too.
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There is also the option to go in-depth with undervoting or custom turbo limits. But just disabling the Turbo is a no-brainer. I wonder why @ASUS_ROG doesn't include that in Armoury Crate.
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Guess who caught covid just before gamescom🥲
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That's honestly smart, reusing an existing API instead of creating a new one. The best code you write is the one that you don't write.
Did you know the Copilot key is simply a macro for Win + Shift + F23? The software quality rot is real.
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Version 2.0 has been submitted and is awaiting approval from Unity. Stay tuned🌿
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Just received this amazing Review! :) assetstore.unity.com/package…
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🚨 Closer the Distance is OUT NOW 🚨 The game we've poured our hearts and souls into over the last 4 years is here! We'd be very happy if you played it, spread the word, and maybe left an honest review. Get it here: store.steampowered.com/app/1… Thank you so much!❤️ The Osmotics
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:)))
This is the kind of feedback that keeps you going during times of deep uncertainty, I suppose 😳 #Misgiven
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My gaming brain: oh looks cool. My game-dev brain: colors are blown-out, possibly due to lack of tone mapping and not rendering in linear color-space.
Psst... Pizza Possum is OUT NOW. 🍕 BE A POSSUM. STEAL FOOD. 🦝 Play alone or invite a raccoon to join you in 2 player local co-op 🎮 Available on PC, Nintendo Switch, Xbox Series X | S and PlayStation 5 🐶 Use a variety of items to escape from dog patrols
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📢We just released version 2.1 of Tasty Grass Shader. 🟢You can now use custom materials for rendering. 🟢The issues with AMD graphics cards are fixed. 🟢Various bug fixes and improvements. u3d.as/3fvQ
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Yesss, its out! Worked so hard on this! Hope you enjoy! :)
Tasty Grass Shader v2.0 is OUT NOW! What's new: 🌿 Texture support 🎨 Ground blending 🪻 More presets 🖌 Painting mode ⛰️ Slope cutoff 🛠️ Improved editor UX ⚡ 700% performance increase ✅ 25% off sale u3d.as/3fvQ #Unity3D #UnityAssets #VFX #Shader #GameDev #Indie
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