
-10x Developer & Founder @SymmetryBreak
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ALT A review from the Unity Asset Store. It reads: For high-performance GPU grass engines this one is the choice for me. First ones to deliver low-level API that is actually very usable. I had no problems writing integrations with third-party ECS Terrain Renderer. The ability of this system to take in any geometry and bake within sub-milliseconds is simply astonishing. Compatibility with Metal graphics API's are also impressive for this type of grass rendering system. And no wonder – the Compute Shader code is very high quality. I had much to learn from it especially. I have a request for the developers: is to consider the ability to draw traditional grass-cards in the future, to be able to blend between grass-blades and grass-cards.



















