#GameDev Studio from Germany Wishlist our new game Forensics: https://xitter.cf/t.co/I6ONgM1KbU #UnityTips can be found here: https://xitter.cf/t.co/pTW3Wxdefb

Rhineland-Palatinate, Germany
Joined January 2016
Binary Impact retweeted
🎮 It's that time again! Steam Next Fest starts today at 7 PM CEST and runs until October 26! We're joining the festival with three of our titles! You can try all three games with free demos directly on Steam! 🎮 ⛏️ BERGWERK - A Mining Sim @HindsightDE ➡️ Try the demo: links.aerosoft.com/BergwerkD… 🚒 Firefighters Code Red ➡️ Try the demo: links.aerosoft.com/firefight… 🚢 Seaworks: Trap Season @BinaryImpactG ➡️ Try the demo: links.aerosoft.com/SeaworksD… 💬 We want to hear from you! Give our games a try and let us know what you think. Whether it's on Steam or in our Discord, we'd love to hear your thoughts and feedback! ❤️ 👉 See you at Steam Next Fest! 🥳 #SteamNextFest #IndieGames #Gaming #steamnext #simulation #demo
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#UnityTips Unity 6.6 lets UI Shader Graph modify vertices. Animate waves, tint, UVs, and transitions on the GPU without rebuilding UI meshes every frame. #gamedev
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#UnityTips Unity 6.6 adds a Build Analysis window! After builds, it inspect reports from Library/BuildHistory to understand build output and history. #gamedev #indiedev
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#Unitytips Another Unity 6.6 addition: Selection History! 🤯 Need to go back to something you previously selected? Now you can! Default: Ctrl + Shift + [ and Ctrl + Shift + ] to step back and forth. ↔️ (On some keyboard layouts you may need to reassign it! 🎹) #gamedev
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#UnityTips Unity 6.6 finally has a built-in Safe Area component!🎉 Unity keeps your UI away from islands, notches, round corners and gesture areas! It even adapts when screen orientation changes! 🤸 More info in the docs: docs.unity3d.com/Packages/co… #indiedev #gamedev
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"Preparation for more in the near future!" We can't wait to tell you more :)
Update 1.0.10 – Preparation for more in the near future! In preparation of more to come we have a small Patch to fix some issues and prepare the game for the next things to come. We also worked on communicating some states of your garages status better to you. Changelog 👉 store.steampowered.com/news/… #parkingworld #aerosoft #simulation #gaming
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New Forensics Update! More fixes, QoL improvements and better Steam Deck & Steam Machine compatibility are now live! And: Forensics is currently on sale on Steam! 🥳 store.steampowered.com/app/3…
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#UnityTips Unity 6.6 adds Backdrop Filter to UI Toolkit! 🥳 Blur, tint, grayscale and many more can now be applied directly to the content behind your UI elements. Your frosted glass effect no longer requires custom shaders! 👀 #indiedev #gamedev
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#UnityTips Years ago, one of our more popular tips was how to serialize dictionaries in Unity. Guess what? With Unity 6.6 you don't need it anymore. Native dictionary serialization is here! Details: docs.unity3d.com/6000.6/Docu… #gamedev #indiedev
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#UnityTips With Unity 6.5 you can track shader variants that were uploaded with VariantsUploadedToGPULastFrame in a build. These may cause stuttering! Tracking them will give you a good idea which shaders to add for prewarming. Example from the documentation!
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#UnityTips Write your best #UnityTips down to keep them for later. Even better, have them on cards! Take some from our #Unity3d #TradingCardGame and start your own library! Don't have any? Come find us at @gamescom in hall 10.2 booth D043 We may have a few to give away 😉
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#UnityTips Need clean captures from a development build? Unity 6 introduced Watermark.showDeveloperWatermark and you can just set it to false while keeping your build workflow untouched. Great for trailers, QA videos, internal reviews and more. #gamedev #indiedev
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#unitytips For dedicated PlayStation controller support in your Unity project, you should disable the PS support in Steam Input backend for the game to recognize a PS controller as such. Otherwise it'll default to XInput. This is especially relevant for different button icons.
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#UnityTips Did you know, in Unity 6.3, you can easily add custom elements to the main toolbar? You can also define multiple layouts/presets. Here is an example on how to add a custom button:
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Binary Impact retweeted
Something new is on the horizon⚓ 🦀 We’re excited to share that we’re working on "Seaworks: Trap Season", a crab fishing life sim set in the remote Pacific Northwest of the 1990s. Build your life around your boat, your cabin, and the sea. Take on fishing jobs, set your traps, manage your equipment, and face the challenges of unpredictable waters. From changing weather to boat maintenance and the daily grind of island life, every trip tells a new story. More details coming soon. Stay tuned! 🌊 With @BinaryImpactG Wishlist now: ➡links.aerosoft.com/Seaworks #fishingsim #simulation #casual #newgame #STEAM
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Binary Impact retweeted
A new case is now available in Forensics: Crime Scene Detective! Hello Investigators. A brand-new case is waiting for you to investigate and solve. Grab your gear, gather the evidence, and find out what really happened. Good luck with your investigation! 🕵️‍♂️ #Forensics #Simulator #Detective #Gaming
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#UnityTips Unity 6.5 adds a Switch Node to Shader Graph. Great for cleaning up graphs when you need to choose between multiple branches, modes, or material variants without building messy chains of comparisons and lerps. Small node, big readability win. #gamedev
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#UnityTips #unity 6.5 brings us an update to the hierarchy window. The feature is in preview and might change over time. The new window displays extra information about the GameObjects in your scene. A full set of public APIs let us customize it even further. #gamedev
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Binary Impact retweeted
After the first patch and the progression issue under control we focused our work on the first batch of improvements and of course more bug fixes. The Biggest things are holograms of the locked cases to have an indicator what is to come. We also added a better zoom control for the DNA comparison. Read more on Steam! 🔗 store.steampowered.com/news/… #Forensics #Patch #Gaming #NewRelease #Simulation
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We found a progression bug that prevented some players from unlocking cases. This patch fixes most of those issues and adds our first onboarding improvements. You should now be able to play all 4 tutorials and 14 cases. Thanks for the feedback! Discord: discord.gg/E9ZcutUFN9
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