FlΓ’neur, Indiedev, @Stugan_-eer πŸ‘¨β€πŸ­: #Podvarak & custom engine in #cpp ❀: #procgen+Physics+Vehicles+Space

City 17
Joined April 2009
If you didn't know, #Podvarak is a game about surviving during wartime sanctions, based on my memories of 90s Yugoslavia. It's supposed to be a reminder of what I hoped will never happen again, but I don't know what to feel when your game is becoming a reality for many people.
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IVAN32_LEAN_AND_MEAN πŸŒ²πŸŽοΈπŸ’¨πŸŒ² retweeted
VHOLUME IS OUT !!!!!! I LOVE YOU <3 store.steampowered.com/app/4…
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IVAN32_LEAN_AND_MEAN πŸŒ²πŸŽοΈπŸ’¨πŸŒ² retweeted
Pave Paradise, and put up Car Parks soon!! 🚨 Car Park Capital launches into Early Access on October 9! store.steampowered.com/app/3… Watch the brand new trailer, share it with friends, and wishlist! Big thank you for all the support over the years! πŸ™
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Tomorrow, we're doing Zig Day in Belgrade for the first time! Anyone can come and learn something about Zig and start a project or just ask for help. Everyone is welcome 😊 #ziglang
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I had the most realistic gamedev nightmare. I was dreaming that I was making a game with vast landscapes where you can walk around but the far plane was not far enough so the mountains would clip as you look left-right..
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The game in the dream felt so cool already as it was really tense and the atmosphere was great, but all I was thinking about was how the game is broken and it'll take forever to fix all the bugs. A true gamedev nightmare 😰😰😰
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PS the game had the pastel bubblegum look, and like each object had random color similar to those physics engine test scenes. Also the gifs and pics are not mine, just an attempt to illustrate the dream, but definitely the closest vibe was that of the old Operation Flashpoints
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IVAN32_LEAN_AND_MEAN πŸŒ²πŸŽοΈπŸ’¨πŸŒ² retweeted
Hey everyone!! Quick update: A new map is currently in the works #gamedev #unity #PSX
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I feel so old that this is now considered a potato
This game looks so beautiful and it can run on a potato PC. These developers were wizards
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Hi, I'm back making cool small games again πŸ‘‹
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Started a stream to add gltf support to a game that is currently made entirely of boxes twitch.tv/nothke #ziglang
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Today I found out my elevator was written in Rust
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