Roland Munguia (@roliDev) header
Roland Munguia (@roliDev) profile picture

Animation Programmer - @UnrealEngine. Alter ego @Jsf23Art. ENG / ES - 🇲🇽. Opinions are my own.

Greater Seattle Area
Joined January 2016
Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)Photo by Roland Munguia (@roliDev)
Roland Munguia retweeted
Still not impressed with Claude's ability to write lots of code from scratch. But man, it has some *killer* apps: - Code reviews - Mechanical changes - Diagnosing random bugs given a log - Security audit - Rubber duck / research assistant (Who calls this? If I make this change, what's the blast radius? Am I reading this code correctly? Is XYZ assumption correct? Is this code dead?) - Perforce/git archeology (Why was it done this way? By whom?) - PR triage
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Roland Munguia retweeted
Get a move on! We're jumping into the most recent update to the Game Animation Sample Project in our next Inside Unreal livestream, coming at you tomorrow August 14 at 2PM ET. Join us for a walkthrough of the sample, a look at what's new and a live Q&A with the team: youtube.com/live/6NYC4ryO9ik
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Roland Munguia retweeted
GASP 🫢 The Game Animation Sample Project is back with a brand new update for UE 5.8! Grab it today and prepare to get physical with new physics, motion matching, interaction, and Control Rig features and more: epic.gm/gasp-5-8
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Roland Munguia retweeted
Got some good news and some bittersweet news: Good news is, the 5.8 Game Anim Sample update is live! It contains lots of new goodies, like character physics, multicharacter motion matched interactions, locomotion improvements, robust control rigs, and more! The bittersweet news is, since UE5 is coming to an end, this is unfortunately the last planned update to this sample project...We had many hopes and dreams for it but sadly could not realize them all. Regardless, I'm still very proud of what our tiny team was able to build. This project exists solely because of the passion of our team who gave their spare time while supporting many other internal initiatives. It has not been easy, and in light of everything else going on at Epic its actually a miracle this project exists at all. On the positive side, my focus will now be fully on UE6 and UAF, where I (along with many others who are truly some of the best in the business) are working hard to ensure that the future of gameplay animation in Unreal can succeed. unrealengine.com/tech-blog/d…
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Roland Munguia retweeted
We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board most notably a modern DX12 renderer. If you want to build your own engine, it's a great starting point! github.com/BobbyAnguelov/Eso…
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Roland Munguia retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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Roland Munguia retweeted
Echoing Anthony here. We have roles open at Mojang across a few areas. Please don’t hesitate to reach out <3
Thinking of everyone impacted today. Many of you paved the way for the rest of us 💚 If I can help, please reach out. We currently have open roles on our social team, along with other opportunities across Mojang.
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🎨 Una carta de amor a la panadería mexicana. 🎨 PancitoMerge es una celebración a las recetas, los colores y la calidez del pan dulce tradicional mexicano. Desde una concha hasta un cuernito, cada fusión es un tributo a los sabores de México. Desarrollado con amor por @vanila_ryder y @FayerDev, inspirado en el arte y la cultura que nos une. Puedes llevar esta experiencia contigo a todas partes, ¡ya disponible en Nintendo Switch! nintendo.com/es-mx/store/pro…
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Roland Munguia retweeted
Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)
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We have a new job opening inside the animation synthesis team of Unreal Engine for a senior animation programmer! If you would like to work with @anorangeduck and myself on machine learning based animation things (both runtime and offline generation), please feel free to contact me, or apply directly. This would involve working on some frameworks and tools and work on ML models if you are up for it. No need to be ML expert or so, but some experience in ML based animation programming is preferred. Full job description here: epicgames.com/site/en-US/car…
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Excellent introduction to Choosers in #UnrealEngine. Massively simplify animation graphs by separating clip selection from states. Also combine it with a Blend Stack to robustly handle rapidly transitioning between states. So much cleaner.
Did you already give the Choosers in Unreal a try? They can be really handy for choosing Animations - but also for non-anim assets 🔥 Let's check them out 👇 #UnrealEngine #UETips #IndieDev #GameDev
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#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion. It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated. 🧵1/4
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Roland Munguia retweeted
ARCO OUT NOW, go buy please!
ARCO IS OUT! It's been 3 years of hard work from my team and myself. Looking forward to sharing it with the world. I hope at least some of the love we put into it gets spat out on the other side at you when you play it.
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We've released our game Paper Trail! 4 years ago me and my little brother had an idea for a little folding game. It's been amazing to watch the team grow and the game take a life of its own. Thanks everyone for all the continued love & support 💕
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Roland Munguia retweeted
Want to see a sneak peek at the new sample project we've been cooking up these past few months? Don't miss this - youtube.com/live/RuYHfVKfrMM…
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Roland Munguia retweeted
Let me introduce you to this year's Mexican Game Devs @ GDC! Brings me so much joy and pride seeing so much talent and growth in just a year! #VivaMexico! 🇲🇽
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Roland Munguia retweeted
Huge #animation update announced today! Motion Matching is production ready and available now. A learning project is coming with hundreds of free animations. Lego Fortnite was fully rigged and animated in engine. It's a game changer for story tellers. Download #UnrealEngine5 now!
Another State of Unreal in the books🎆 Thank you to our spectacular dev community, we can’t wait to see what you’ll create this year! Here's what went down: unrealengine.com/en-US/blog/… Speaking of your creations, here’s a list of resources you can take advantage of right now🧵:
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Roland Munguia retweeted
RECORDATORIO para todos los mexicanos que van a GDC, tenemos un grupo de WhatsApp para estar en contacto y ayudarnos entre todos. Si no están ahí, avisen y los metemos :)
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Hey, I'm looking for a job! If you need coding, design or pixelart, With Unity, Game Maker or custom engines, And if you need your game unstuck and out, I would love to help out!
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