
Animation Programmer - @UnrealEngine. Alter ego @Jsf23Art. ENG / ES - 🇲🇽. Opinions are my own.
Greater Seattle Area
Joined January 2016
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- Following848
- Followers1.6K
- Likes17.4K
I’ll be at this year’s @GameConMx to hang out and catch up with friends. Come say hi 👋
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Roland Munguia retweeted
Still not impressed with Claude's ability to write lots of code from scratch.
But man, it has some *killer* apps:
- Code reviews
- Mechanical changes
- Diagnosing random bugs given a log
- Security audit
- Rubber duck / research assistant (Who calls this? If I make this change, what's the blast radius? Am I reading this code correctly? Is XYZ assumption correct? Is this code dead?)
- Perforce/git archeology (Why was it done this way? By whom?)
- PR triage
Don’t miss out!
Join us today at 2pm EST where myself and some incredibly talented industry vets will be discussing the latest additions to the sample, along with a very special appearance from @anorangeduck himself!
Wish us luck, we're gonna need it :D
youtu.be/6NYC4ryO9ik
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Roland Munguia retweeted
Get a move on! We're jumping into the most recent update to the Game Animation Sample Project in our next Inside Unreal livestream, coming at you tomorrow August 14 at 2PM ET.
Join us for a walkthrough of the sample, a look at what's new and a live Q&A with the team: youtube.com/live/6NYC4ryO9ik
Roland Munguia retweeted
GASP 🫢 The Game Animation Sample Project is back with a brand new update for UE 5.8!
Grab it today and prepare to get physical with new physics, motion matching, interaction, and Control Rig features and more: epic.gm/gasp-5-8
Roland Munguia retweeted
Got some good news and some bittersweet news:
Good news is, the 5.8 Game Anim Sample update is live! It contains lots of new goodies, like character physics, multicharacter motion matched interactions, locomotion improvements, robust control rigs, and more!
The bittersweet news is, since UE5 is coming to an end, this is unfortunately the last planned update to this sample project...We had many hopes and dreams for it but sadly could not realize them all. Regardless, I'm still very proud of what our tiny team was able to build. This project exists solely because of the passion of our team who gave their spare time while supporting many other internal initiatives. It has not been easy, and in light of everything else going on at Epic its actually a miracle this project exists at all.
On the positive side, my focus will now be fully on UE6 and UAF, where I (along with many others who are truly some of the best in the business) are working hard to ensure that the future of gameplay animation in Unreal can succeed.
unrealengine.com/tech-blog/d…
Roland Munguia retweeted
We just pushed a new version of esoterica to github. This is the culmination of around 2 years of work. Massive improvements across the board most notably a modern DX12 renderer.
If you want to build your own engine, it's a great starting point!
github.com/BobbyAnguelov/Eso…
Roland Munguia retweeted
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
It’s my first time playing Pokémon XD, and I have to say I’m pleasantly surprised by the quality of the Pokémon’s animations and attack visual effects!
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Roland Munguia retweeted
Echoing Anthony here. We have roles open at Mojang across a few areas. Please don’t hesitate to reach out <3
I was not impacted by today’s layoffs at Epic Games.
My thoughts are with those that were affected by it. Feel free to reach out. I’m more than happy to help in any way I can!
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Roland Munguia retweeted
🎨 Una carta de amor a la panadería mexicana. 🎨
PancitoMerge es una celebración a las recetas, los colores y la calidez del pan dulce tradicional mexicano. Desde una concha hasta un cuernito, cada fusión es un tributo a los sabores de México.
Desarrollado con amor por @vanila_ryder y @FayerDev, inspirado en el arte y la cultura que nos une. Puedes llevar esta experiencia contigo a todas partes, ¡ya disponible en Nintendo Switch! nintendo.com/es-mx/store/pro…
Roland Munguia retweeted
Trying something fun, calling them "spin transitions", which basically allow for seamless transitions between rotation modes. Not an original concept but also not common...though maybe soon that'll change :)
Roland Munguia retweeted
We have a new job opening inside the animation synthesis team of Unreal Engine for a senior animation programmer!
If you would like to work with @anorangeduck and myself on machine learning based animation things (both runtime and offline generation), please feel free to contact me, or apply directly.
This would involve working on some frameworks and tools and work on ML models if you are up for it. No need to be ML expert or so, but some experience in ML based animation programming is preferred.
Full job description here:
epicgames.com/site/en-US/car…
Roland Munguia retweeted
Excellent introduction to Choosers in #UnrealEngine. Massively simplify animation graphs by separating clip selection from states.
Also combine it with a Blend Stack to robustly handle rapidly transitioning between states. So much cleaner.
Did you already give the Choosers in Unreal a try? They can be really handy for choosing Animations - but also for non-anim assets 🔥
Let's check them out 👇
#UnrealEngine #UETips #IndieDev #GameDev
Happy to finally be able to share this! *Tons* of work by both teams went into it. It was a great time, and I’m glad to have helped make this tech demo a reality.
Direct from the State of Unreal, we are excited to share The Witcher tech demo! #UnrealFest
In collaboration with @UnrealEngine, our teams are working together to bring you a world that is more immersive than ever in The Witcher 4.
Take a peek at how we’re using Unreal Engine 5 to enhance open-world experiences, push boundaries, and lay the foundation for the next Witcher saga: youtu.be/Nthv4xF_zHU
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Tune in tomorrow for the State of Unreal, we got some awesome stuff to show 😉.
Tomorrow. 9:30 AM ET. State of Unreal.
It’s almost time for the magic to begin 🪄
epic.gm/state-of-unreal-live…
Roland Munguia retweeted
#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion.
It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated.
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