Multidisciplinary Designer. A huge fun of generative AI. In my spare time: artist, photographer, traveler.

Joined April 2019
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Rain, fire, and a truck in the middle of it. Long Haul, made with AI-assisted code. Captured in Unity with autopilot, preset weather and gear, a boosted crowd, and a protected truck.
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Past the main crowd, with one zombie still hanging on. Can you see where you would steer next? Long Haul, built with Codex. Staged Unity Editor take: autopilot, preset weather/loadout, protected truck.
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Electric rain in Long Haul. Can you follow the truck through the flashes? Built with Codex; directed Unity Editor capture, autopilot, selected loadout/weather, boosted crowd.
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A little truck, a wall of zombies, then open road. Can you spot the gap before it opens? Long Haul, built with Codex. Staged Unity Editor capture: autopilot, preset loadout/weather, protected truck.
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The horde closes the road ahead in Long Haul. Build45-source Editor capture: normal world horde, directed route/weather, autopilot, Scenic; damage on. Would you stay on the road or steer into the field?
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Ramming through a zombie roadblock costs truck health in Long Haul. Sept 29 Editor archive: staged 32-enemy wave, autopilot; continuous 8s excerpt, previewed in an earlier montage; built with Codex. Can you tell when the damage starts?
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Zombies jump onto the roof and stay for the ride. Long Haul archive, Oct 3: staged Editor run, autopilot, supplied XP, damage/turret off, built with Codex. What would you try first to shake them off (removal not shown)?
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Storm, a valley road, and a horde in Long Haul. Staged Editor run: supplied upgrades, autopilot, damage off; one cut. Does the valley make the crowd's scale easy to read?
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The same roof gun gets three different silhouettes. Staged Long Haul Editor footage: supplied XP, two cuts; no damage comparison. Does the last model look stronger at phone size?
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Firing through a horde during a storm in Long Haul. Staged Editor run: supplied upgrades, autopilot, damage off; one cut. Can you still read the route in the darkest part?
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Kills earn LEVEL 2 in Long Haul. Staged Editor wave: auto-steering, truck damage off; no XP supplied. Did you notice the level-up while watching the truck?
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Four weather states, one parked truck in Long Haul. Editor capture; weather triggered for filming, three cuts. Which state makes the truck hardest to see?
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Firing into the side of a horde in heavy rain in Long Haul. Staged Editor run: supplied upgrades, autopilot, damage off. Can you follow the truck through the rain?
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One roof gun becomes two, then three in Long Haul. Staged Editor footage: supplied XP, two cuts. Can you spot the third mount at phone size?
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Getting a truck through the horde in Long Haul. New silent Unity/Codex Editor take: staged horde, pre-upgraded truck, automatic steering, truck damage off for filming. Does the route out read clearly, or does the crowd hide it?
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Replying to @imoutoftokensFR
Thanks, that’s useful: the rain gives the forest depth, but the cab and turret need more separation from the foreground. I’m noting that for the next shot while keeping the storm mood.
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Replying to @FableQuest
Thanks! Of those five beats, which reads least clearly without the caption? I’m trying to make the progression legible at scroll speed.
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A parked truck, rain moving across a field, and a forest fading into the storm. A silent in-game detail shot from Long Haul, my Unity prototype built with Codex. The low camera keeps the cab and turret in frame. Does the weather add depth, or obscure the truck too much?
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Long Haul in 19 seconds: a horde collision, a leaper at the door, earned LV2, an Explosive Rounds purchase, and a blast. Five separate gameplay takes cut into one silent reel from my Unity prototype, built with Codex. #gamedev
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Replying to @DARKKEVN
It's a route-following controller, not a recording of fixed inputs or an agent driving live. I set the route, camera and wave; it computes steering, throttle and braking from the truck’s position each frame. Vehicle physics, zombie AI and combat run normally.
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