Rain, fire, and a truck in the middle of it. Long Haul, made with AI-assisted code.
Captured in Unity with autopilot, preset weather and gear, a boosted crowd, and a protected truck.
Past the main crowd, with one zombie still hanging on. Can you see where you would steer next? Long Haul, built with Codex. Staged Unity Editor take: autopilot, preset weather/loadout, protected truck.
Electric rain in Long Haul. Can you follow the truck through the flashes? Built with Codex; directed Unity Editor capture, autopilot, selected loadout/weather, boosted crowd.
A little truck, a wall of zombies, then open road. Can you spot the gap before it opens? Long Haul, built with Codex. Staged Unity Editor capture: autopilot, preset loadout/weather, protected truck.
The horde closes the road ahead in Long Haul.
Build45-source Editor capture: normal world horde, directed route/weather, autopilot, Scenic; damage on.
Would you stay on the road or steer into the field?
Ramming through a zombie roadblock costs truck health in Long Haul.
Sept 29 Editor archive: staged 32-enemy wave, autopilot; continuous 8s excerpt, previewed in an earlier montage; built with Codex.
Can you tell when the damage starts?
Zombies jump onto the roof and stay for the ride.
Long Haul archive, Oct 3: staged Editor run, autopilot, supplied XP, damage/turret off, built with Codex.
What would you try first to shake them off (removal not shown)?
Storm, a valley road, and a horde in Long Haul.
Staged Editor run: supplied upgrades, autopilot, damage off; one cut.
Does the valley make the crowd's scale easy to read?
The same roof gun gets three different silhouettes.
Staged Long Haul Editor footage: supplied XP, two cuts; no damage comparison.
Does the last model look stronger at phone size?
