https://xitter.cf/t.co/UO5B0HEnjZ

Victoria, BC
Joined January 2008
Vlad Shvedov retweeted
Small, fast and modern code editor written in Assembly. Linux / macOS / Windows rhun.app
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Vlad Shvedov retweeted
Well, you know what they say--opinions are like assholes, everybody's got one.
The reason Stephen King didn’t like the movie The Shining is because unlike Carrie,which is only 10 times better than the book, The Shining was 1,000 times better than the book. It was so much better than the book it was embarrassing.
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Vlad Shvedov retweeted
Replying to @r13
Build me a Linux distro that can circumvent kernel-level anti cheats so I can okay GTA Online and League of Legends without dual booting.
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Vlad Shvedov retweeted
Replying to @quasicoh
Imagine the problems the guy who invented the wheel had. People were like: 'Bruh, it doesn't have soul if this shitload of goat skins wasn't delivered on your slaves' backs
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Vlad Shvedov retweeted
At this rate AI will get us GTA 7 before GTA 6
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Vlad Shvedov retweeted
Ultima Ratio Regum 0.11 devlog #67: A lot of polishing and fixing for 0.11, ensuring all buildings work with the new generator system, new map damage graphics, various other things: markrjohnsongames.com/2026/0… #gamedev #indiedev #roguelike #screenshotsaturday
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Vlad Shvedov retweeted
~dvngeon is a game about monsters, monster parts, and cooking monster parts. Play in your browser at dvngeon.com Survive. Slay. Snack. #pixelart #bullethell #cooking
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Vlad Shvedov retweeted
Skyrim: Senior Living (A.I. Video)
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Vlad Shvedov retweeted
When the PR description has 18 paragraphs, 6 headings and a table.
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Vlad Shvedov retweeted
Replying to @Hesamation
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Vlad Shvedov retweeted
Week 14 update! This week, I was focused on making the assets for the Steam page - turns out there are many of those needed, and if you're not very good with visuals, the results might turn out... Questionable. That said, I am more or less happy with the results so far, and I am sure I can get it over the finish line over the weekend. And maybe even make the first, rough-ish trailer, as well. So if all goes well, starting from next week, I shall be able to do the adult thing and demand wishlisting from anyone and everything I see here at any opportunity and without one ^^
Week 13 update! Missed the last one, but the show must go on. The latest fun lil' change is with the skellies. There are currently two types of those, and on death, they buff one another, snatching the fallen bones to beef up their own frames. And now, it's not just a boring HP and defense buff that makes fights drag. Now, they each "borrow" something random: the skull (bonus Ability Power), the weapon hand (Cleave on melee attacks), or the leg (bonus speed, obviously). Hypothetically, a skelly with 3 extra legs is as fast as a bullet train. Or maybe faster. And a skelly with 3 skulls can start a new ice age with a Frost Arrow. Also done over the weeks: - Intro sequence - New heroes - New heals system (holy vs nature vs dark) Still aiming for a Steam page and a demo release... Sometime soon. Ish.
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Vlad Shvedov retweeted
intelmusic by kyrsive synths.pw/webrack/8eJXFvrKNc…
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Vlad Shvedov retweeted
software engineers before vs after agents
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Vlad Shvedov retweeted
Version 0.4.7 is up! Multiple updates, new modules, better UI. Read release notes at synths.pw/updates/0-4-7
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Vlad Shvedov retweeted
We started working on a new set of Classic 70s modules - authentic sound and, as always, a detailed help section with examples. #modular #synth #webrack
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Vlad Shvedov retweeted
world's only first-person sheet of paper
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Vlad Shvedov retweeted
It's going to take longer and be more difficult than you think
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Vlad Shvedov retweeted
Gm, gm! Let's start the day with something optimistic, shall we? #Wintercry #DevLog #GameDev #VisualNovel
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Vlad Shvedov retweeted
‘gandalf persuades bilbo to leave the ring to frodo’ cor blok, 1960
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