Got me some new footwear! @Tundra_Labs x @VRChat straps, quite happy how the color perfectly matches my existing equipment :)
Come visit me at #vket #vket2022 #Vketお品書き in NIGHT GARDEN! I'm showing off LTCGI (free!) and @BananaBread291 has some stage equipment for sale. They also did the 3D art for the booth, it came out great!
Finally got to do that thing with some friends from #vrchat !! (thanks to the nice waiter for taking the picture, none of us had 2 phones 🙃)
Finally got around to play #PROJECT_SF. We had to overcome our worst enemy yet (our inability to follow basic gameplay clues) but made it to the end eventually. Great map, can recommend!
The next version of #ltcgi will support not just #vrchat, but also standalone #unity3d projects. A test build (check the "Actions" tab) and the demo in the video are available on github: github.com/pimaker/ltcgi
I've released another preview of AnimatorAsVisual, which allows you to create #vrchat sdk3 menus in a visual manner. This update allows editing your menu structure in the Unity hierarchy editor and import existing menus: github.com/PiMaker/animator-…
Made the 4 inner planets orbit my head with accurate relative orbital/rotational periods, sun distance and scale - pick your favourite to give a closer look at with #PhysBones and admire my custom planet shader :)
First initial version of Animator-As-Visual is out. Once again making use of @vr_hai's great Animator-As-Code, it allows you to speedrun making #vrchat avatar menus and controls. Very alpha stage rn, more stuff to come. Feel free to help test it: github.com/PiMaker/animator-…
Totally in love with @vr_hai's AnimatorAsCode framework (github.com/hai-vr/av3-animat…) and wanted to share the joy with non-coder friends - so I made a little UI utilizing it. This is kind of an MVP, but already makes simple Av3 toggles a breeze.








