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Check out my newest project, LTCGI, a plug-and-play solution for realtime area lighting in #VRChat and #Unity github.com/pimaker/ltcgi !!
pi retweeted
what's this super secret video?! might as well just push this... and that...
youtube.com/watch?v=wt6MOiLj…
pi retweeted
In Unity 2022 we can finally use Realtime GI together with Progressive lightmapping without it clearing probes. That means @pi_does_code 's LTCGI can now be combined with proper light probes too! #VRChat #Unity3d
pi retweeted
New improvements to VRChat's spine IK are on the way! You can read more about it in the latest dev update here: ask.vrchat.com/t/developer-u…
pi retweeted
Avatar LTCGI support soon! Club worlds are going to need to update because this is awesome!
Ignore the right one that's an old test build...
pi retweeted
Version 6.1 of my shader package is out! 20 new shaders, full documentation rework, 10 unique new effects and more! Check it out here: shaders.orels.sh/
pi retweeted
Our latest #VRChat Developer Update FINALLY reveals what [REDACTED] and [REDACTED] were from our last updates, and they're both kind of a big deal...
Check it out here!
ask.vrchat.com/t/developer-u…
pi retweeted
"How do I exit the car on desktop!?!?"
"How do I change to the third person view on desktop?"
The new generation of my vehicles will include centralized controls in the runtime manager and they are visualized on the HUD.
Also, smoother camera transitions!
#VRChat #MadeWithUdon
pi retweeted
The all new v6 of my shader package is out! Many bug fixes, totally reworked UI. A Toon shader and much more! Check it out right here: github.com/orels1/orels-Unit…
pi retweeted
Tiny Osaka Apartments
大阪の小さなアパート
World : Osaka Tiny Apartment
Author : (RYOT)
#VRChat #VRC #VRChat_world紹介
#VirtualPhotography #Neo写真
pi retweeted
I've been messing around with separable convolution filters using SVD, thanks to @BartWronsk (bartwronski.com/2020/02/03/s…) Made a shadertoy demo with JWST diffraction spikes. Works well, although 8 rank approximations might not be sufficient for this one. shadertoy.com/view/clBSzm
pi retweeted
いい感じのスモーク炊いた部屋にならないかなテスト。
擬似的なVolumetricFogにLTCGIで動画の色を反映させてる。
負荷重い。
スモークってもともと色をかなり拡散するので今回のようにLTCGIでやらなくても動画の色をシンプルに反映させるだけでも良さそう。
pi retweeted
After some messing around I've switched to a different simulation method, with precomputing the neighboring vertices into a texture. I've made a tool that converts unity cloth's into shader based cloths. Here as a demo I'm trying a 30k vertex mesh. Still lots of work ahead tho
pi retweeted
I'm so happy! I have a booth at the #VRCNYE2023 world! Thanks to the @VRChat team for giving me such a special opportunity!
I never imagined having a booth at NYE World when I first started making vrchat worlds 2 years ago.
#VRCNYE2023 #VRChat





















