I don't really check this website anymore

Joined November 2021
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Replying to @vivianp4ws
turns out that custom IK components are actually not allowed on quest
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Replying to @AdsyAdams
it'll just work with the default OSCLeash settings
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Replying to @subtumaka
i don't think there would be an issue with having them on the same avatar, but idk how they would interact if you activated both simultaniously
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Replying to @Diara_AD
if you use absolutely everything it will add 6 physbones, 9 contact senders/receivers, and about 60 constraints on its own that's all within the 'Good' threshold, but it might take you over the edge if you already have a lot of those on you avi
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Replying to @ZenithVal
the camera has some inherent limitations: doesn't change where you're hearing from, doesn't apply post processing, and people still need to use OSC Leash with mine to actually get moved around the head grab can tilt people's view though, which i don't think playspace move can do
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Replying to @vivianp4ws
avatar feature
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did a small hotfix some people were having an issue where the auto setup thought Final IK wasn't in your project when it actually was if you run into that issue, download the new version and it should be fixed
I made a system for VRChat where players can grab and pose your arms, legs, and head unlike other limb grab systems, it uses IK so limbs won't be bent at weird angles it also supports OSC Leash and lets you move your view with your avatar's head
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I made a system for VRChat where players can grab and pose your arms, legs, and head unlike other limb grab systems, it uses IK so limbs won't be bent at weird angles it also supports OSC Leash and lets you move your view with your avatar's head
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Just put out an updated version of my shader with: -UV Tile Discard -VRC Light Volumes support -Lightmap support -More lighting override controls -Some performance improvements It's also available at jinxxy now too! jinxxy.com/normalizedcrow/Fe…
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you need to turn the shrink wrap radius down
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normalizedcrow retweeted
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Replying to @_maggot_feast
i think i’ll do some audiolink emission options eventually
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normalizedcrow retweeted
machine girl miku _(┐「ε:)_
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normalizedcrow retweeted
pipeyard #rainworld
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One of the key projects in our ECP initiative is coming together really nicely. Everyone, I would like you to meet Immersive Gloves, designed by @ImmersiveDevice and to be manufactured by @EOZ_VR This will be available for BETA Testing soon!
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Replying to @basil_aldwin
there will be more updates down the road. the shader was made for unity 2022 so if you're on an older version you might have issues
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comm for @7thRanger 🌆❄️🐦‍⬛
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smartypants
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