updated my feather/fur shader to support Light Volumes 3.0 and added dithered transparency
jinxxy.com/normalizedcrow/Fe…
normalizedcrow.gumroad.com/l…
Replying to @vivianp4ws
turns out that custom IK components are actually not allowed on quest
Replying to @AdsyAdams
it'll just work with the default OSCLeash settings
Replying to @subtumaka
i don't think there would be an issue with having them on the same avatar, but idk how they would interact if you activated both simultaniously
Replying to @Diara_AD
if you use absolutely everything it will add 6 physbones, 9 contact senders/receivers, and about 60 constraints
on its own that's all within the 'Good' threshold, but it might take you over the edge if you already have a lot of those on you avi
Replying to @ZenithVal
the camera has some inherent limitations: doesn't change where you're hearing from, doesn't apply post processing, and people still need to use OSC Leash with mine to actually get moved around
the head grab can tilt people's view though, which i don't think playspace move can do
did a small hotfix
some people were having an issue where the auto setup thought Final IK wasn't in your project when it actually was
if you run into that issue, download the new version and it should be fixed
you can get it on jinxxy and gumroad
normalizedcrow.gumroad.com/l…
jinxxy.com/normalizedcrow/IK…
I made a system for VRChat where players can grab and pose your arms, legs, and head
unlike other limb grab systems, it uses IK so limbs won't be bent at weird angles
it also supports OSC Leash and lets you move your view with your avatar's head
Just put out an updated version of my shader with:
-UV Tile Discard
-VRC Light Volumes support
-Lightmap support
-More lighting override controls
-Some performance improvements
It's also available at jinxxy now too! jinxxy.com/normalizedcrow/Fe…
normalizedcrow retweeted
who am i?
#ドロヘドロ #dorohedoro
Replying to @_maggot_feast
i think i’ll do some audiolink emission options eventually
normalizedcrow retweeted
One of the key projects in our ECP initiative is coming together really nicely.
Everyone, I would like you to meet Immersive Gloves, designed by @ImmersiveDevice and to be manufactured by @EOZ_VR
This will be available for BETA Testing soon!
Replying to @basil_aldwin
there will be more updates down the road. the shader was made for unity 2022 so if you're on an older version you might have issues
normalizedcrow retweeted
comm for @7thRanger 🌆❄️🐦⬛















