Glad to see a new title of #pixelart #platformer #puzzlegame Reminds me of #celeste (though I'm not expecting this to be a finger cracker)
I made a game about one small hero and a very useful ladder.
It is called Ladder Knight.
Coming to Steam this December.
Wishlist:
store.steampowered.com/app/5…
My mates from @voxlstudios and I are working on a voxel game together. You can build your world, connect with your friends, dress up your buddy Boxy, and even create your own mini games in VOXL!
Join the waitlist to get latest updates and participate in closed testing: voxl.online/
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🔥A break-down of how #Rodin Gen-1 🤖 generated a Dragon 🐉 from just a pic 📷(image-to-3D).
That's the new way creating #3D Assets. 🌟
Stay tuned for the 3D GenAI that is closest to Production-Ready.
Rendered on @Blender Cycles.
#CG #game #GenerativeAI #AI #diffusion
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Alright😁let’s have another user study with more methods and samples…Which one seems more 『production-ready』 to you?
And please guess who are they🤨
If you recognize which one is #Rodin Gen-1😍, join the waitlist now: forms.office.com/Pages/Respo…
#3D #GenerativeAI #CG
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Looking forward to meeting new friends at @Official_GDC #GDC 2024🏃
Witness the game-changing #3D GenAI closer to being production ready than ever before🤩
Hands-on experience with #Rodin Gen-1🔥
Check out our events⬇️
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In @UnrealEngine there's a console command called "abtest" that automatically randomly switches between variables until you type 'abtest stop'. The log then outputs the performance difference and the chance of the result being due to noise. Use this instead of your gut! #UETips
I think this is a great example of what Customized UV do under the hood.
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If you're curious about the state of Chaos in the @UnrealEngine 5 alpha, I ran a few benchmarks against PhysX in a UE5 source build.
Nothing too serious, but might give you some insights!
1/14
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Pro tip: Shift-clicking items will 'pin' them to the viewport. Shift-click the buttons to remove them #UE4 #controlrig
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Raymarching & Collision test in Unreal Editor @FluidNinjaLIVE
#FluidNinja #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation
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Some awesome ML clothing results coming out of Digital Domain. Real-time in UE4. (Possibly based on recent TailorNet paper)
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✨Billie Bust Up IS NOW LIVE ON KICKSTARTER!! ✨
kickstarter.com/projects/bil…
Billie Bust Up is a musical 3D Platformer with cute characters and catchy villain songs! 🎶
One lucky person who retweets this will win the NPC reward tier! Win an NPC slot, a plushie, t-shirts and more!
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exploration using a midi keyboard in houdini to generate live plants🎵🌿
(a lot of learnings so process thread below)
Each Olympian in #HadesGame can imbue your weapons with unique powers, such as Zeus' thunder or Poseidon's waves. Have a look at just how much goes into each such effect by our resident visual FX and UI artist, @kirbyLFO.
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Want transparent dynamic shadows like in #Gears5 in #UE4? I saw @digitalfoundry noticed the feature and I figured it's a relatively unused little trick worth sharing
thank you siggraph for teaching me so much with every presentation
very simple technique for the basis of rendering cracked glass from the last of us part II
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Super helpful tips for making plant cards by @pixelbutterfly 🌷 Rest of article: buff.ly/2FPauB9
What termination of access to Apple Dev Tools means for You @UnrealEngine? No more way legally test iOS builds? No more Updates for it or Bug fixes? That will affect every UE mobile developer... #UE4 #gamedev #UnrealEngine
























