@DeemosTechi
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This case highlights two key capabilities of HYPER3D Agentic Mode:
- Combining and synthesizing features from multiple input images
- Generating high-quality N-GONS meshes
Still in Beta, with much more to improve. But we believe Agent-Ready will reshape 3D.
(2/3)Raise the roof.
Widen the house.
Adjust the chimney.
Agentic Mode generates editable N-GONS models with controllable dimensions and proportions.
Keep refining the building you already created.
Your design, shaped through Vibe Modeling.
Try it: hyper3d.ai/
(3/3)Several views. One motorcycle.
Agentic Mode reads a multi-view reference sheet as one object, bringing the different angles together into a coherent 3D model.
Bring your references. Let AI make sense of them.
Try it: hyper3d.ai/
Jev + GPT-6 + #HYPER3D MCP🔥
One prompt → a complete 3D town. 🌍
GPT-6 directs. HYPER3D generates + vegetation. #Jev @typesafeai rapidly⚡️ plans.
Auto collision avoidance. One-click scene randomization.
Hyper3D by Deemos retweeted
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
Hyper3D by Deemos retweeted
GPT-6 + Hyper3D MCP🔥
3D artist @2026Redrum shipped a playable mini game with @OpenAIDevs Codex — in one night🤯
As the slogan says: you can just build things.
Play it ⬇️
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
Hyper3D by Deemos retweeted
One image. One Agent. One scene.
@OpenAIDevs GPT-6 Astra (Codex) + HYPER3D MCP just showed us the second half of 3D gen. 🚀
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
GPT-6 + Hyper3D MCP🔥
3D artist @2026Redrum shipped a playable mini game with @OpenAIDevs Codex — in one night🤯
As the slogan says: you can just build things.
Play it ⬇️
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
One image. One Agent. One scene.
@OpenAIDevs GPT-6 Astra (Codex) + HYPER3D MCP just showed us the second half of 3D gen. 🚀
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
Hyper3D by Deemos retweeted
A single image. An entire 3D world. And every important object is editable.
Hyper3D WorldGen turns a single scene image into a structured 3D environment with:
- Independent assets
- Spatial relationships
- Physical properties
- The freedom to move, replace, refine, and interact with them
This is scene-level 3D generation.
🧵👇
What if a single image could become a fully editable 3D world?
Hyper3D WorldGen turns one scene image into a structured 3D environment where individual objects can be moved, replaced, regenerated, and interacted with.
Here’s how it works: 🧵👇
Introducing Hyper3D MCP 💻
🏃♂️Copy the prompt into @OpenAIDevs Codex Code — and let it generate any 3D model you want.
🔥Perfect for GPT6 Astra. Just paste and go.
🚀Claim MCP-exclusive huge bonus credits + discount ⬇️
Copy and paste to your agent:
Please configure Hyper3D MCP in the client I am using (Codex or Claude Code): server name hyper3d, Streamable HTTP URL api.hyper3d.com/api/mcp, with OAuth. Use this client's configuration method, preserve other settings, and reuse or update any existing entry. Guide me through browser authorization, then verify the connection and list available tools. Tell me if a restart is needed.
Hyper3D by Deemos retweeted
One image into a full 3D scene with the new Hyper3D WorldGen by @DeemosTech: every object is a separate mesh, the environment is 3DGS.
I tested it on the site. It pulls 20+ objects out of a scene, auto or manual, and the main feature is that it arranges them all into the composition.
Blender export is surprisingly good, it just works. And the scene went into Unreal 5.8 with NanoGS without problems, the splats are well optimized.
Full breakdown: youtu.be/KlzzBa1sZX0