
3D @futuredeluxe previously @active_theory
Los Angeles, CA
Joined November 2016
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exploration using a midi keyboard in houdini to generate live plants🎵🌿
(a lot of learnings so process thread below)
michael retweeted
So fun Michael Kim! 😍 @maikool_k is a multidisciplinary designer based in Los Angeles currently at FutureDeluxe. His work incorporates his love for rendering and motion design into imaginative storytelling and digital media advertisement.
#Houdini
not sure what I made this week but it looks like a danger noodle couch. started with a curve drawing concept saved in my hip files from a while back and this result was a bit unexpected 🐍🛋️
original idea is based on a concept called dubins path, a method to connect points using the shortest curves an object would need to travel. mix that math with houdini's extrusions/vdb tools and you get some interesting looking furniture
also major credits to @richczhou and @kazijawad_ for helping me solve this mind boggler - I started studying design to escape the maths but it looks like trigonometry has caught up to me in the end. here's some of our kitchen table process from back in the fall 🧑🍳
hi! back from quite the hiatus. took some time to straighten priorities with college back in person, work, and life but I think I've gotten the balance (somewhat) down again. more 3d explorations to come :))
in the meantime, some mask rnd from the past weeks. can really never go wrong with vellum (and ty to @PaulEsteves28 for making videos that make learning it so much easier. new documentation is such a life saver)
michael retweeted
Houdini resources and other links are added🔥🔥🔥 Thanks @maikool_k , @unpetitsapin , @williamapan & @arpeegee
Hey, if you still want to learn 3D illustrations, with @filsdegraphiste @arpeegee @PomThomas @williamapan @nabilettahir @Anais_Iris_L @jant_hd @aparageaud we cooked something for you 🍭🍬🧁🍦🍩🥠
#C4D #octane #redshift and #blender
bit.ly/3Ah3OSK
Laced up! The result of this weekend’s houdini explore. Been trying to free up the rnd process a bit more so I went into making something with no end result in mind 👟
In houdini: generated looped lines using booleans and pushed them perpendicularly from surfaces using normals + velocity vectors. As a plus, some pseudo differential growth by relaxing points to stop minimal collisions. TLDR: Spaghetti code makes spaghetti laces 🍝🧠
shapes made from VOP patterns applied to a mesh and advecting them as volumes. as a plus, found a method to creating procedural seams by calculating occlusion with houdini's lab tools. think it worked out pretty well + suggest looking through there for more cool nodes 🪡
some of the most fun I've had working on a project - stylized shaders, technical art, and a full day of being able to experience music with everyone. proud of everyone who helped make this event possible 🙌
Last Saturday we launched Secret Sky 2021 with @porterrobinson, a virtual festival bringing users across VR, Desktop and Mobile together for a combined streaming of 8.5 million minutes.
Here’s some highlights.
#secretsky #webgl @dreamwave
michael retweeted
We’re live at #secretsky!
• 4 Environments
• Voice Chat and Avatars
• Integrated Visuals
• VR, Desktop and Mobile
The show is starting soon stream.secretskyfest.com/
michael retweeted
Latest prod with the team ✨ Loved playing with this retro aesthetic to create the 3D scenes. Props to the guys @MichaelSungaila @seanhobman @athlndr @michaeltheory @maikool_k
Dive into this stylized interactive story and learn how @PrometheusFuels is creating fuel from the air prometheusfuels.com/ #webgl














