Indie game dev company, working on Gunship Origins: co-op multiplayer combat helicopter game, published by @micro_prose. Wishlist: https://xitter.cf/t.co/rGBAMVfA8J

Pacific Northwest, USA
Joined February 2024
I'm delighted to announce that I've partnered with @micro_prose in a publishing deal for my combat helicopter game! It will be released as Gunship Origins; the first Gunship title published by MicroProse in over 25 years. As a huge fan of MicroProse games in the 90s, this couldn't be a better fit. I'm absolutely pumped about it.
🚁 The rotors are spinning… and a new mission begins. Gunship: Origins is officially coming, published by MicroProse! Take the pilot seat in iconic helicopters, plan your approach, and strike across dynamic battlefields - solo or in co-op with up to 8 players. Fly low, hit hard, and lead your flight to victory. 🔥 Dynamic missions 🎖 Career progression 👥 Co-op multiplayer 🌍 Real-world terrain This is your call to the cockpit. 👉 Wishlist now on Steam and don’t miss takeoff: store.steampowered.com/app/4…
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As part of the recent work on campaigns I built out a whole weather modeling system I’m super happy about. Seasons, macro trends, daily forecasts, high and low temps, precipitation, wind, it’s all there. Just need to add all the weather effects like rain and snow and wind. Easy, right @dentonholmgren ? 😆
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DM me and I’ll send you a sneak peek of a new feature that I’m working on in the game that I am incredibly excited about.
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Jammin Games - Gunship Origins retweeted
I am so looking forward to playing tbus with my son 😊
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Working on version 0 of the Gunship Origins dynamic campaign 👀 ...having WAY TOO MUCH FUN
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Replying to @jammingames
@jammingames new website is up! Pretty proud of this! jammin.games/ This is also the happiest I've been professionally in a long, long time. Getting to work every week on something you're passionate about is a rarity, and I'm soaking it up as much as I can.
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Jammin Games - Gunship Origins retweeted
Replying to @jammingames
@jammingames new website is up! Pretty proud of this! jammin.games/ This is also the happiest I've been professionally in a long, long time. Getting to work every week on something you're passionate about is a rarity, and I'm soaking it up as much as I can.
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Games used to have manuals with incredible art.
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Jammin Games - Gunship Origins retweeted
Cant wait to play Gunship Origins with my son. @jammingames keep us updated with these devlogs please! ❤️ youtu.be/0fWPkThNmzg
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must...not...add...player...controlled...ground...vehicles... 😣
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Jammin Games - Gunship Origins retweeted
Heck yeah. Such a small thing visually, but adds so much detail and immersion.
Rotor downwash blowing the rising smoke from a destroyed tank. Nice work by @dentonholmgren
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Rotor downwash blowing the rising smoke from a destroyed tank. Nice work by @dentonholmgren
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My wingman is having a hard time...
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The scale of this power pole might be off a little. Just a smidge
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Measuring AutoPilot flight profiles over hills and valleys ... orange is before, blue is after some improvements. This should result in much smoother autopilot and computer-controlled helicopter flight!
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The terrain in Gunship Origins is coming along.
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Just realized the cockpit doesn't show up .... that's a bug!
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One of the coolest parts of Gunship Origins is going to be planning out missions. You can just jump in the cockpit and lift off, head straight for the objective. It's not very smart, but you can do that. Or, you can use up to 9 waypoints and a relief map to plan a route through valleys, sneaking up behind objectives, tankbusting while masking behind ridges, and RTBing before they even know you're there.
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I appreciate every Steam wishlist. Warms my heart. 🧡
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Jammin Games - Gunship Origins retweeted
This map has 5.9 million trees and is running at almost 60 fps. On a 2022 Mac Studio driving a 5K display (albeit at 50% resolution with FSR 1.0). Not bad.
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