Heroic Labs retweeted
Using @heroicdev #Nakama with @golang and #VSCode ?
Check out my new snippets plugin!
marketplace.visualstudio.com…
It will suggest you the signature of all those pesky hard to remember functions!
Heroic Labs retweeted

Tom Glenn@codewithtom31 Aug 2023
United Kingdom
United KingdomConnected via WebAccount-level information, not a live location or per-post device.
Thrilled to announce that I'll be speaking at JS GameDev Summit '23 this September, where I'll be covering the benefits of adding social features to your games and showing you how easy it is to add them with the help of Nakama by Heroic Labs (@heroicdev). #gamedev #javascript
For out more and register today at jsgamedev.com/.
A software engineer with 15+ years of experience😎 @codewithtom will be glad if you join the talk!
"Over the past 2.5 years, I've been part of DevRel team at Heroic Labs. During the time here, I've gained valuable insights & excited to share”
Heroic Labs retweeted
Meet @CodeWithTom, a software engineer & game dev💥with a passion to share knowledge.
As the lead engineer in Heroic Labs DevRel team & creator of the popular YouTube channel CodeWithTom, Tom strives to empower the next generation of game devs via engaging educational content.
Heroic Labs retweeted
The second episode of the hacking #opensource business podcast is out! Join @avi_press from @scarf_oss and I as we chat with the CEO of @heroicdev Chris Molozian and Head of DevRel Gabriel Pene on their open source products!
buzzsprout.com/2055750/11425…
Heroic Labs retweeted
I took a look at what it takes to use a bunch of modern TypeScript build tooling with @heroicdev's Nakama games server giving more or less instant server reloading as you save.
github.com/orta/nakama-types…
Heroic Labs retweeted
🎮 Chris Molozian, the CEO and co-founder of @heroicdev (makers of #Nakama), knows a lot about optimizing distributed databases for game development. This blog captures his thoughts on garbage collection & UUIDs: cockroachlabs.com/blog/optim…
Heroic Labs retweeted
Heroic Labs is hiring a Lead Web Engineer
🎮 Work with a passionate #remote startup team on #opensource, #gametech and games.
Apply at workatastartup.com/jobs/4598…
Heroic Labs retweeted
Amazon will shut down GameSparks soon and have made a pre-announcement of a more tightly integrated AWS version of GameSparks later this year.
If you are shopping for a great game backend right now we can highly recommend Nakama by @heroicdev. With full Defold support of course!
Heroic Labs retweeted
How to use WebRTC in Godot... with Nakama as the signalling server! Read the step-by-step tutorial: snopekgames.com/tutorial/202… #Godot #GodotEngine #gamedev #WebRTC @heroicdev
Heroic Labs retweeted
Replying to @heroicdev
We had a blast! The client JS SDK was super easy to use and I think we came at the right time, Nakama v3 released with server TypeScript support. Being able to easily use relay messages to quickly prototype together with an authoritative server loop is phenomenal. Many thanks!
Heroic Labs retweeted
#screenshotsaturday Because I started on saturday but technically #screenshotsunday Here's real time multiplayer Hex-based movement using @heroicdev's Nakama with localized cameras.
Heroic Labs retweeted
Added authentication, leaderboards and cloud save to my game IsoPutt.
Was a joy to deploy and use @heroicdev
Nakama server, combined with #GodotEngine.
#gamedev @madewithgodot #isoputt
Heroic Labs retweeted
I'm done writing the course notes for the upcoming Nakama tutorials.
➡ github.com/heroiclabs/nakama…
It's detailed enough you can already use it as a guide to make multiplayer games with @godotengine.
Next up: turning it into more accessible videos.
Sponsored by @heroicdev
Heroic Labs retweeted
We Made a Free Multiplayer Game Demo with Godot and Nakama
➡ youtu.be/hAJrXLHGb4Y
Video announcement and first look at the project's code.
Get the demo: github.com/heroiclabs/nakama…
Sponsored by @heroicdev.
Graphic design by @logosbynick!
Heroic Labs retweeted
Replying to @NathanGDQuest @heroicdev
Lovely, I am doing a multiplayer online, and after that demo I am considering to migrate to Nakama server. Thanks!!!
Heroic Labs retweeted
We created an #opensource online multiplayer game demo for Godot using Nakama, with @Razoric480.
It's available under the MIT license here: github.com/heroiclabs/nakama…
Sponsored by @heroicdev. They also hired us to make a long Godot tutorial!
#screenshotsaturday
Heroic Labs retweeted
The character select and creation screen for a Godot and Nakama online game creation tutorial (intermediate to advanced level).
I'm re-writing the entire demo's code to make it more robust and easier to learn: github.com/heroiclabs/nakama…
Sponsored by @heroicdev
Heroic Labs retweeted
Learning about Nakama server from @heroicdev for online leaderboards... heroiclabs.com/docs/ #GravityAce #GodotEngine #MadeWithGodot #indiedev #gamedev #indiegames #indiegamedev #pixelart #linuxgaming
Heroic Labs retweeted
#Nakama 2.1.0 is out! 🎉🎉🎉
Tournaments and Go Runtime support is now official in the server! See the full changelog for more details. github.com/heroiclabs/nakama… #gamedev #gameserver #indiedev
Heroic Labs retweeted
Thanks to @stevestreeting for another part of his "How to run @heroicdev Nakama if you are cheap"-series: stevestreeting.com/2018/05/3… At least for a personal pet project this has saved me from resorting to Steam, AWS Game Services or whatever lock-in is currently cool.




















