Metal Games Ecosystem at Apple. Opinions are my own.

San Francisco, CA
Joined January 2017
Alè Segovia retweeted
Mac (😉) your calendars! We have an exciting week of announcements ahead, starting on Monday morning. Stay tuned…
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Metal Shader Converter 2.0 beta 4 is out! This version contains bug fixes and improvements. Download from developer.apple.com/download… and keep the feedback coming! 📬
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Alè Segovia retweeted
Enjoy the beauty of color and light in @Yuri__Mo's gorgeous 3D works. See more: 80.lv/articles/3d-artist-dem… #3D #3dart #digitalart #b3d #blender #blender3d
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Metal Shader Converter 2.0 beta 3 is out! This release includes fixes and enhancements to the API, new convenience functions for emulating geometry and tessellation pipelines, and new opportunities to further boost ray tracing performance⚡️ Get it from developer.apple.com/download…
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Alè Segovia retweeted
Nice one. I gave it a try in my renderer too. #rendering #metalrt #usd
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Alè Segovia retweeted
Just plugged an iPad Pro into a 49" monitor to try/test @CellWalkApp, haha. This is so cool. This little rendering engine has come so far... 300 million atoms on a 49" monitor using a mobile GPU is crazy. #gamedev #scicomm #ios
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I was writing some debug code and somehow I ended up writing a hierarchical SDF renderer. I'm getting ~ 1ms on my M1 for a full 5K render but this should be faster on newer MBPs.
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Apollonian fractals. #raytracing #MetalRT #fractal
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Kleinian fractals. #raytracing #MetalRT #fractal
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Metal Shader Converter 2.0 beta 2 is out! It includes fixes based on your feedback about root signature deserialization, describing vertex input layouts via JSON, and a small fix configuring tessellation emulation. Download latest from developer.apple.com/download… and keep it coming!
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Did you know you can use Swift Playgrounds to program Metal directly on iPad? Here’s a toy implementation of bump mapping, made and recorded on iPad Pro.
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Game Porting Toolkit 2 - developer.apple.com/games/ga… with improvements to instruction and graphics API emulation (hello, ray tracing!), more games run, and they run faster and with more accuracy. This year even more tools and dedicated sample code based on your feedback.
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Documentation for the latest Metal performance analysis tools for M3, M4 and A17 Pro is now online. Learn about Performance Heat-maps, Shader Execution History, and Shader Cost Graph at: developer.apple.com/document… developer.apple.com/document…
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New this year, the whole suite of Metal shader-based tools such as shader validation, shader debugging, and shader profiling is available for Metal Shader Converter – which allows your to use existing HLSL shaders in your Metal app. Learn more at: developer.apple.com/videos/p…
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Hi it’s me, hello! 👋 Watch @DylanRoss and I’s #wwdc24 talk about how to design games for Apple platforms! 🎮 Guest appearances by Aerith’s necklace and Mr. Elite Fox 🦊 It’s on Apple’s Developer YouTube! youtu.be/YYyRfmSE-Co?feature…
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