
now: apple, formerly:VR @ Valve , past:@TheTileGame, rel8tion,facebook; music & mobile @myspace; cto, @ilike; startups; microsoft:xbox/activex/clr/com/ole/mspub
Seattle, WA
Joined July 2008
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Nat Brown @[email protected] retweeted
Vertigo 2: Into the Aether is out now! store.steampowered.com/app/3…
Nat Brown @[email protected] retweeted
Can anyone point me to engineers working on Microsoft Office who might be able to chat with me about an OLE problem I'm having with PowerPoint?
Not something I was expecting to read in 2024… about 34yo COM and OLE
After a week buried in COM code, I finally have full OLE integration between my standalone C++ application and Microsoft Word.
• I can insert an object from inside Word to automatically launch my app and start editing.
• I can read the current style (font size, etc.) at the insertion point from my app.
• I can place vector graphics in a Word document as an inline shape from my app.
• I can adjust the vertical position of the graphics from my app to align the baselines correctly.
• I can store arbitrary data along with the graphics to maintain editability.
• Double-clicking on an existing object in Word automatically reopens my app for editing.
Nat Brown @[email protected] retweeted
I just want to make it clear that none of this is my fault and I will take no further questions at this time. Thank you and good luck.
ohai, long time no see!
a small thread of gaming updates that I’m excited for you to try out in the iOS 18 beta and macOS Sequoia beta happening now...
Wired Xbox Controllers - speaking of low-latency game input, use your Xbox controller on macOS, iOS, and iPadOS with a wire. (Hey, how was that any different from other wired controllers? Xbox uses a custom USB protocol called GIP rather than USB-HID. Now you don’t have to care.)
Human Interface Guidelines for Games on Apple Platforms - developer.apple.com/design/h…. An awesome new starting point for recommended best-practices in user-experience. Check out the associated talk: developer.apple.com/wwdc24/1…
Nat Brown @[email protected] retweeted
This was one of the coolest things I saw at GDC this year. The author @dan5sch just wrote a blog post on the project. Basically turning low-poly meshes into detailed voxel objects on the fly. The visual appearance is truly unique and extremely consistent.
blog.danielschroeder.me/2024…
Nat Brown @[email protected] retweeted
There may never have been a day as big as today for indie games.
On the back of mass layoffs of major AAA studios, today more high-profile and under-the-radar gems are releasing on May 9th than any other day in recent memory. They need your support.
Here's a thread of 'em! 🧵
Nat Brown @[email protected] retweeted
Inspired by the GI flashlight in Alan Wake II. Trying to reproduce the effect in my renderer.
Incorporate real Apple devices into your continuous integration systems for running tests, capturing logs, and other automation? Xcode 15 includes devicectl, a really handy tool. Read through `xcrun devicectl device process launch --help`
Fantastical deep information about optimizing for Apple Silicon can now be found here: developer.apple.com/download…
reading this post ibm360.co.uk/?p=911 and reminiscing about my time learning to program 3081's at @SLAClab. a tremendous amount of modern OS work is recreating things built for time-share and MP systems from the 60's/70's/80's.
Nat Brown @[email protected] retweeted
Vertigo 2 is a finalist in 2 categories at the #DICEAwards! Very cool, thank you @Official_AIAS.
All the finalists are here: interactive.org/awards/27th_…














