Go behind the scenes and learn from CD PROJEKT RED how Cyberpunk 2077 came to Mac, setting a new standard for AAA gaming on macOS: developer.apple.com/videos/p…
Learn more about what's new in Game Porting Tooling 4 at developer.apple.com/games/ga… and download the Game Porting Skills from GitHub: github.com/apple/game-portin…
Check out this session to explore how to work alongside your AI coding assistant to adopt Metal 4, integrate MetalFX, and tune your game for Apple hardware. Also, find out how agents can autonomously troubleshoot GPU rendering issues using Metal tools. developer.apple.com/videos/p…
You can learn in depth about these new CLIs using the man command (man gpucapture, man gpudebug, man metalperftrace). You can also check out the following developer documentation: developer.apple.com/document… and developer.apple.com/document…
Check out this session to learn how to track down hard-to-find game performance issues. Collect and analyze hours of performance data and use new APIs to correlate these metrics to your game's state – turning hours of telemetry into actionable insights. developer.apple.com/videos/p…
Core AI Debugger allows you to visualize, run, and validate your Core AI models across Apple devices, bridging the gap between modeling and deployment. Learn more about it at developer.apple.com/core-ai-… and deep dive into model authoring and optimization at developer.apple.com/videos/p…
macOS 27 brings 3 new Metal command-line tools. Now you can capture, debug, and analyze the performance of your Metal app seamlessly from your favorite coding agents, scripts, or terminal. Learn more about these tools in developer.apple.com/videos/p… and developer.apple.com/videos/p…
Optimize your app's GPU performance with Xcode 26.4. This update introduces new Neural Accelerator and Occupancy profiling counters for M5 and A19 GPUs, plus per-line shader live register counts. Discover these new tools in: developer.apple.com/videos/p… and developer.apple.com/videos/p…
Xavier Verguin Gonzalez retweeted
The second tech talk:
Boost your graphics performance with the M5 and A19 GPUs
developer.apple.com/videos/p…
youtube.com/watch?v=_5yEcJfB…
Xavier Verguin Gonzalez retweeted
We released two tech talks today going over how to take advantage of the new architecture, features and associated developer tools.
1) Accelerate your machine learning workloads with the M5 and A19 GPUs
developer.apple.com/videos/p…
youtube.com/watch?v=wgJX1Hnd…
Xavier Verguin Gonzalez retweeted
We brought significant architectural advancements and feature set improvements to A19/M5 GPUs.
Scalable GPU Neural Accelerators
2nd Gen Dynamic Caching Shader Architecture
3rd Gen Ray Tracing
The best GPU Driven Pipeline
New graphics features, rate and perf increases.
Xavier Verguin Gonzalez retweeted
My "No Graphics API" blog post is live! Please repost :)
sebastianaaltonen.com/blog/n…
Learn to unlock the full potential of game development for Apple Platforms with an all-day online event tomorrow, November 6. You'll learn how to leverage Metal, optimize for Apple silicon, design great handheld experiences, and navigate the App Store. youtube.com/watch?v=H4Dm97pN…
Documentation for the new Metal Performance HUD in macOS/iOS/iPadOS/tvOS 26 is now available – covering in great detail HUD customization, available metrics, performance insights, and performance reports: developer.apple.com/document… (5 articles in total)
In Xcode 26, the Dependency Viewer in Metal Debugger has been updated to visualize fine-grain per-stage dependencies.
The Metal Performance HUD has been updated with new metrics and a customizable user interface. It also now has the ability to identify performance insights and generate performance reports. Learn more at developer.apple.com/videos/p…
Metal Debugger in Xcode 26 comes with brand new debugging support for Machine Learning in Metal 4. Use the new Machine Learning network debugger to inspect and debug your ML network, including inspecting intermediate tensor data. Learn more at developer.apple.com/videos/p…
Metal 4 comes with a streamlined API for optimal performance. Compilation is explicit and faster. And comes with first-class support for ML. Execute full models in your command buffers or inline inference operations alongside your shader code. developer.apple.com/metal/wh…
Are you interested in joining the team that builds Apple's GPU Developer Tools? We're looking for a dedicated engineer to work on our core GPU tools technologies stack. Reach out, or apply here: jobs.apple.com/en-us/details…
Xavier Verguin Gonzalez retweeted
📣Instruments in Xcode 16.3 Beta 2 contains a brand new tool for analyzing CPU workloads: Processor Trace. It uses hardware execution tracing to accurately reconstruct program execution and is available on M4 and all iPhone 16 devices. Learn more on developer.apple.com/document…






















