
Game Dev. Jam Enjoyer. Pixel Art Attempter. Develops @Gamebeansio. GitHub: https://xitter.cf/t.co/qvmbhoiXKy. Hosts #LOWREZJAM, #JamCraft.
Dundee, Scotland
Joined April 2016
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Jack Oatley retweeted
#lowrezjam Decided to go with a very minimal color palette. Maze game is coming together in #pico8!
Jack Oatley retweeted
Alright, I might not get this finished in time to submit to this year's #LOWREZJAM, but I'm going to give it a go! This thread will document my progress.
I'm making a tiny 64x64 resolution game in #PICO8. Basic movement states for this little dude are finished!
Jack Oatley retweeted
Somebody was already waiting for you. How nice!
#lowrezjam #screenshotsaturday #UnrealEngine #indiegames
Jack Oatley retweeted
My follower is programmed to walk at the same speed as the player-- this is wrong. As we know, followers should inexplicably move faster or slower.. doesn't matter which as long as it's annoying #LOWREZJAM #gamedev #defold
Jack Oatley retweeted
Added a ship selector that shows the size and danger levels of the ship, and hull breaches that pull you in and need to be repaired with the welder. #pico8 #lowrezjam #gamedev #indiedev
Jack Oatley retweeted
A mockup for my #LOWREZJAM 2024 game.
There is a chance I won't have time to implement it, therefore let's at least have this animation here as a proof of participation 馃槄
Heavily inspired by the #ScourgeBringer game
Jack Oatley retweeted
Updated the ship generation to have more varied placement of objects, added doors that require keycards, and randomized the wall colors. #lowrezjam #pico8 #gamedev #indiedev
Jack Oatley retweeted
Making something for the #LOWREZJAM, hope to actually finish a game for this jam.
Been working mainly on the art so far, what do you think?
#GodotEngine #gamedev #indiegame #indiedev
Jack Oatley retweeted
I think I have the basic game mechanics ready. Now it needs some polishing. #Lowrezjam #dragonruby #64x64
Jack Oatley retweeted
Broken systems can now be fixed with the right tool and I added more room variety in what can be generated. #lowrezjam #pico8 #gamedev #indiedev
Jack Oatley retweeted
Color swapping shader in #GodotEngine!
I couldn't find a shader that worked as I wanted so I made my own. It attaches to a ColorRect and auto-switches the palette for the entire screen space. (So you don't have to tediously add it to every sprite).
#LowRezJam
Jack Oatley retweeted
Added an inventory, a few items, health, a basic enemy, picking up and throwing boxes. Tomorrow I'll be trying to add a basic game loop. #lowrezjam #pico8 #gamedev #indiedev
Jack Oatley retweeted
Yesterday, I added the functionality to deposit pollen and nectar into the beehive for my #Lowrezjam game.















