
Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad
Baltimore MD, USA
Joined December 2010
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Matthew Kean retweeted
I think what disgusts me most about this sort of thing is the affect of an actual painting. All those “brushstrokes” suggest effort, prolonged hours of concentration, a skill set. But there’s none of that here. Pure poseur bullshit
Matthew Kean retweeted
For the last 15 years, I've been building tools for Maya.
About 12 years ago, I started rethinking Maya from the ground up and wrote a plan to reinvent every tool. The original dream was a single, all-in-one product that would change everything, and I spent years working toward exactly that.
But a product that ambitious was always years away. So rather than make you wait, or just release small products, I decided to release it the way it should have been all along: as a series of focused tools, each one reinventing a different part of Maya.
This is the first: a sculpting toolset that brings powerful, GPU-based modern sculpting right inside Maya, no round-tripping to another app, no breaking your workflow.
And this is just the beginning!
cgelementary.gumroad.com/l/C…
Guild Wars 3's approach to combat and movement is like nothing I've ever seen in an MMO before pcgamer.com/games/mmo/guild-…
Developer ArenaNet officially revealed the next entry in its long-running MMORPG series with Guild Wars 3 at the Summer Game Fest showcase. bit.ly/4ugKXDa
#IGNSummerOfGaming
Matthew Kean retweeted

Brett Adcock@adcock_brettJan 27
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Today we're introducing Helix 02
Dancing robots are trivial, the hard part is intelligent control
This is our most powerful model to date - able to work across complex tasks & long time horizons
xitter.cf/Figure_robot/status/20…
Matthew Kean retweeted
Google DeepMind 🤝 @BostonDynamics
Our new research partnership will bring together our advancements in Gemini Robotics’s foundational capabilities to their new Atlas® humanoids. 🦾
Find out more → goo.gle/49paguA
Matthew Kean retweeted

Brett Adcock@adcock_brett9 Oct 2025
United States
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Introducing Figure 03
Matthew Kean retweeted
now would be the time to announce that y’all are rescreening A1 alongside A2
On September 23 #Avatar returns to IMAX, presented in immersive IMAX 3D, for a limited time only. Watch the new trailer now 💙
Avatar | Experience It In IMAX | September 23
Matthew Kean retweeted
Felt That Boxing combines comedic storytelling with intense arcade fighting action. Watch the brand new Summer Game Fest trailer. #IGNSummerOfGaming
Matthew Kean retweeted
Our Technical Character Artist, Armande Lecointre, sent me over some videos from development that I felt you all needed to see.
Have a good day.
Matthew Kean retweeted
#UnrealEngine5.6 has a "Locomotor" plugin which provides a new #ControlRig node for procedural locomotion.
It takes a target position as input, and outputs an array of feet transforms which animate over time to step towards the goal location. Pelvis motion is also generated.
🧵1/4
Matthew Kean retweeted
Trailers are hard to make but I feel like I did my absolute best work with this one.
If you've got a minute to spare, watch it on YouTube 💜
Matthew Kean retweeted
We've just released our new NPC creator for Unreal Engine 5.5 :) 3dscanstore.com/unreal-engin…
#ue5 #UnrealEngine5 #NPCS





























