
Lead character artist @Arenanet on #guildwars3 previously helped drive characters for games like Hogwarts Legacy, Xcom 2, Civ VI and more #GameDev #Dad
Baltimore MD, USA
Joined December 2010
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A friend told me once that when someone asks what you do, you should tell them a hobby, not your job. Post-Gamescom, I’m trying to be a bit more present in my own life. Starting with a much-needed trip with family.
myself and a few others have been doing some rad contributions to the PCGODOT repo in Git. Its even more powerful and stable, and has some great UX improvements. I've been using it on a personal project, and it's been awesome. #godot github.com/Framedworld/GF-PC…
The PCG system in Godot is now much faster and easier to use. It can now handle big repeated tasks much more efficiently, and smaller graphs can plug into bigger graphs cleanly. So instead of one huge messy setup, I can build things in layers. Much easier to make, test, and show off. #godotengine #3d
Been working on a full node-based PCG tool for Godot 4!
Forked the original FlowNode project and expanded it into a much more complete visual generation framework: • 110+ custom nodes • Interactive 3D debugging/analysis • Subgraphs + loops • Mesh & spline sampling • New UI • Tons more
Basically bringing AAA-style visual PCG workflows into Godot 4 without heavy scripting.
GitHub: github.com/Framedworld/PCGOD…
#GodotEngine #Godot4 #GameDev #IndieDev #ProceduralGeneration #PCG #ToolsDev #GameDevelopment #OpenSource #LevelDesign
Replying to @henningsanden
I'm voting Godot, and am getting pretty close to replicating my PCG and blueprint workflows in there.
















