#gamedev | Colourblind making games! | @PlayMarauders |#UnrealTip tricks: https://xitter.cf/t.co/0TjWn7UVit | ZombieTyping: https://xitter.cf/t.co/xAWv2eMEmV | https://xitter.cf/t.co/asnjkKLFNR

UK
Joined January 2016
James Rowbotham retweeted
Today I woke up and felt like doing something a little crazy. Here it is; Kenney Game Assets All-in-1 is 75% off and just $4.99 for a limited time only ✨ Download everything I've made in a single package! kenney.itch.io/kenney-game-a…
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James Rowbotham retweeted
鹿野護
@zugaAug 24
UE5.8から使えるようになったControl Rig Dynamicsのテスト。最小限のセットアップ手順で高速なダイナミクス。今までの苦労が解消される素晴らしい機能! #UE5
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James Rowbotham retweeted
【無料化アセット】 少し厚みのある3DローポリUIアイコン集 💬 ​ 矢印、設定、ユーザー、メディア系など1000種類以上 動かしたり、ちょっとリッチなUI演出に使えそう ​ 『Low Poly 3D Icons - User Interface』 $11.99 => FREE 100%OFF af.unity.com/sr/camref:1011l… #Unity ゲーム開発 VRChat ワールド制作 情報元 : assetsale.herokuapp.com/ja/c… 👇 アセットストアの夏祭りまで「あと2日」 xitter.cf/AssetLove/status/20626…
【 6/11 0時 】Unityアセットストアのサマーセールがスタート🌻✨ ​ 400点以上の人気アセットが半額! 最大90%OFFの日替わり目玉セールも来るみたい😳🔥 ​ 徐々に対象追加っぽいから、事前にチェックしとこ🫶 ​ 特設ページ:assetstore.unity.com/summer-… ​ Flashセール:assetstore.unity.com/?flashd… By.MaNa
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James Rowbotham retweeted
I've been messing around with the idea of procedurally redirecting character attacks/strikes — which I'm calling Strike Warping. YELLOW: authored animation's strike-frame pose. GREEN: procedurally adjusted pose. RED: target. Notifies mark the strike frames in the animation.
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James Rowbotham retweeted
Curated list of game art, code, and design resources github.com/FronkonGames/Awes…
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インプットアイコンを作れるサイト! 大体ここで全部揃います😎
Free Game UI Assetsを使えば、自由に入力アイコンが作れちゃいます! インプットアイコンが欲しい方は、こちらもチェックしてみてくださいね! free-ui-assets.yurinchi2525.…
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James Rowbotham retweeted
モーションやエフェクトのリファレンスに良い感じのサイト2選 fxtags.com/ magesbox.com/
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James Rowbotham retweeted
abi gerçekten indielerin altın çağı ya şakasız diyorum hayatımda gördüğüm en iyi stillerden biri biz piksel art bağımlısı insanlarız
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James Rowbotham retweeted
Loading animations for you next project
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James Rowbotham retweeted
WIP announcement: TransitionFX, a procedural screen transition plugin for UE5 Still under heavy development, but shaping up nicely. ・SDF Based (no textures) ・Blueprint node for super easy use ・Object pooling for GC-friendly performance ・Some Built-in effects ・Solo/small team friendly: presets, auto input block, pause support, SFX sync Lightweight, aspect-ratio fix, custom easing. Planned for Fab. #UE5 #UnrealEngine5
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Isekat is on sale for the Steam Typing Fest! It's about a day away!! 😸 #SteamTypingFest #TypingGame #indiegames
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James Rowbotham retweeted
Steam Typing Fest is now live! From now until Monday, Feb 9, check out games all about smacking your keyboard. Some of them demand accuracy and speed, but some of them are just about typing to your heart's content. store.steampowered.com/categ…
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James Rowbotham retweeted
If you're looking to experiment with grass in your own game look no further than "Foliage Sprites", my completely free asset pack that contains 50+ sprites! kenney.nl/assets/foliage-spr…
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How to make your own explosives at home tutorial (in video games)
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James Rowbotham retweeted
100% recommend!
If you make games in #UnrealEngine, you should check out my Quick Dev Tips series I just released my 110th! They are short, to-the-point Unreal tips & tricks Check the YouTube playlist below 👉 buff.ly/XCjpQva I bet there’s at least one in there you don’t know yet! #UE5 | #GameDev | #IndieDev | #UETips
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Recomendación para optimizar en #UE5!  Level Optimise Tool de James Rowbotham (@cbGameDev). Ideal para detectar fugas de recursos en tus niveles de forma rápida. Para mi ahora es Imprescindible!!! Link: fab.com/es-es/listings/9d2b6… #UnrealEngine #GameDev
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James Rowbotham retweeted
Learn how to build animation-friendly rigs from the ground up with our ‘Rigging in UE 5.6 Workshop,’ now available for free on the Epic Developer Community.  Head on over now to get started: epic.gm/ue-rigging-workshop
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James Rowbotham retweeted
Great tool, I use it alot for optimizating maps and general clean up - especially when multiple people are working on the same maps, they get messy real quick
This tool helps you find bugs & optimisation opportunities in your #UE5 levels 🔹Quick health check your levels 🔹Scan for 47 types of optimisation 🔹Scan for 46 types of potential bugs See how it can help you in my short overview vid 👇 buff.ly/eNdGcV2 #unrealengine | #GameDev | #IndieDev
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Fancy learning a bit about scoring for games and music design? Here's my interview for Quick Dev Insights. Pro tips and more! #gameaudio #gamemusic #gamedev #composer – at Wroclaw, Poland
Check out my 'Quick Dev Insights' series 👉buff.ly/JymLrVM I’ve now published 10 bite-sized interviews with people across the games industry Quick reads packed with practical insights Here’s the full list: 🔸Designing Dynamic Game Music Systems - @PavGekko 🔸Technical Animation in Games - Liam Lambert 🔸Designing Sounds For Games - @BRidgeGameAudio 🔸Developing for the Playdate Console - Ollie Coe 🔸Starting & Running Your Own Outsourcing Studio - Rob Moody 🔸Indie Games Publishing - Jeff Giasson 🔸Building A Community - Dan Walters 🔸Creating UI For Games - Ben Humphreys 🔸Level Design - @QuotingDev 🔸Indie Game Development - @cbGameDev #GameDev | #IndieDev | #QuickDevInsights
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James Rowbotham retweeted
I had a pleasure to have a chat with James about @Audiokinetic #wwise lessons learned from @PlaySOTN , #musicdesign , art of #scoring for #videogames and more! Also there are plenty of other interviews on his website - all about #gamedev. Check it out!
New Quick Dev Insights interview out! I spoke with @PavGekko, composer & audio director behind Spirit of the North 2, about: Designing Dynamic Game Music Systems Read here👉buff.ly/uS7A1BX We cover: 🔸Designing music that adapts and reacts to gameplay 🔸Using Wwise @audiokinetic and @UnrealEngine to connect music and mechanics 🔸Composing for moments, not minutes 🔸 Making music part of world-building 🔸Lessons learned from scoring Spirit of the North 2 and beyond #GameDev | #Wwise | #GameAudio | #UE5 | #QuickDevInsights
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